Example #1
0
        //...
        public MainMenu(Game gm, MainField fld, int W, int H) : base(gm)
        {
            field     = fld;
            panel     = new SpriteBatch(this.Game.GraphicsDevice);
            run_image = new Texture2D[2];
            end_image = new Texture2D[3];
            rect      = new Rectangle[3];
            //TODO: Scaling position of buttons
            //: ...
            int s = ((W < H)? (W): (H)) / 400;

            rect[0] = new Rectangle(W / 2 - 150 * s, H / 2 - 50 * s, 300 * s, 100 * s);
            rect[1] = new Rectangle(W / 2 - 150 * s, (W / 3 + (H - W / 3) / 2) - 50 * s, 300 * s, 100 * s);
            rect[2] = new Rectangle(0, 0, W, W / 3);
            //...
            LoadContent();
        }
Example #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            //...
            base.Initialize();
            //...
            //int w = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width, h = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height;
            int w = graphics.PreferredBackBufferWidth, h = graphics.PreferredBackBufferHeight;
            int s = (h < w)? (h): (w);

            s     = (4 * s) / 5;
            field = new MainField(this, new Rectangle(w / 2 - s / 2, h / 2 - s / 2, s, s), new Point(8, 8), timeLimit);
            menu  = new MainMenu(this, field, w, h);
            //...
            Components.Add(field);
            field.Enabled = field.Visible = false;
            Components.Add(menu);
            //menu.Enabled = menu.Visible = false;
            //...
        }