/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (InsoGame game = new InsoGame()) { game.Run(); } }
public static void Initialise(InsoGame insoGame) { theGame = insoGame; Backgrounds = new BackgroundObjectLibrary(); TextureLibrary.Initialise(theGame.GraphicsDevice); debugFont = insoGame.Content.Load <SpriteFont>("Spritefonts/debug"); EarthTile.GroundSectionTextures = new SpriteSheet[] { TextureLibrary.GetSpriteSheet("section"), }; ShurikenReceiver.ImpactTexture = TextureLibrary.GetSpriteSheet("shuriken_impacteffect", 1, 4); //Destructible.MiniFireTexture = TextureLibrary.GetSpriteSheet("minifire", 1, 4); //FireworkSpark.SparkTexture = InsoGame.Pixel; //FireworkBlast.ParticleTextures = new SpriteSheet[] { // TextureLibrary.GetSpriteSheet("firework_blastp"), // TextureLibrary.GetSpriteSheet("firework_blastp_2"), // TextureLibrary.GetSpriteSheet("firework_blastp_3"), // TextureLibrary.GetSpriteSheet("firework_blastp_4"), // TextureLibrary.GetSpriteSheet("firework_blastp_5"), //}; //FireworkBlastParticle.BackgroundTexture = TextureLibrary.GetSpriteSheet("firework_blastp_b"); //FireworkBlast.HaloTexture = TextureLibrary.GetSpriteSheet("firework_halo"); //PointDigit.IndicatorTexture = TextureLibrary.GetSpriteSheet("counter_vertical"); //House.GroundTexture = TextureLibrary.GetSpriteSheet("section_1"); //Tpl_Enemy.DefaultThumbnail = TextureLibrary.GetSpriteSheet("thb_default"); //BurnSmoke.SmokeTexture = TextureLibrary.GetSpriteSheet("smoke1"); //Confetti.ConfettiTexture = TextureLibrary.GetSpriteSheet("confetti", 1, 4); Coin.CoinTextures = new SpriteSheet[] { TextureLibrary.GetSpriteSheet("coin_copper", 1, 6), TextureLibrary.GetSpriteSheet("coin_silver", 1, 6), TextureLibrary.GetSpriteSheet("coin_gold", 1, 6), }; //StackCoin.StackCoinTextures = new Texture2D[] //{ // TextureLibrary.GetSpriteSheet("coin_copper_pile"), // TextureLibrary.GetSpriteSheet("coin_silver_pile"), // TextureLibrary.GetSpriteSheet("coin_gold_pile"), //}; //Ts_BaseZombie.ZombieTombStoneTextures = new Texture2D[] //{ // TextureLibrary.GetSpriteSheet("ts_bz_1"), // TextureLibrary.GetSpriteSheet("ts_bz_2"), //}; }
public static void Initialise(InsoGame game) { Matrix projection = Matrix.CreateOrthographicOffCenter(0, game.ScreenWidth, game.ScreenHeight, 0, 0, 1); Matrix halfPixelOffset = Matrix.CreateTranslation(-0.5f, -0.5f, 0); baseEffect = game.Content.Load <Effect>("Effects/Flash"); //customEffect.Parameters["World"].SetValue(Matrix.Identity); //customEffect.Parameters["View"].SetValue(Matrix.Identity); //customEffect.Parameters["Projection"].SetValue(halfPixelOffset * projection); Vector2 focusPoint = new Vector2(Globals.TheGame.ScreenWidth * 0.5f, Globals.TheGame.ScreenHeight * 0.5f); cam_Main = new Camera2D(focusPoint); cam_Main.ScaleToZoom = true; for (int i = 0; i < backgroundZoomLevels.Length; ++i) { backgroundZoomLevels[i] = (BaseBgZoom + (float)(i + 1) / (float)backgroundZoomLevels.Length) + ExtraBgZoom; } cam_BgBack = new Camera2D(focusPoint); cam_BgBack.ScaleToZoom = true; cam_BgBack.Transform.ScaleUniform = 0.25f; cam_BgBack.Transform.ParentTransform = cam_Main.Transform; cam_BgMiddle = new Camera2D(focusPoint); cam_BgMiddle.ScaleToZoom = true; cam_BgMiddle.Transform.ScaleUniform = 0.5f; cam_BgMiddle.Transform.ParentTransform = cam_Main.Transform; cam_BgFront = new Camera2D(focusPoint); cam_BgFront.ScaleToZoom = true; cam_BgFront.Transform.ScaleUniform = 0.75f; cam_BgFront.Transform.ParentTransform = cam_Main.Transform; UL_Global = new UpdateList(); DL_EarthTiles = new DrawingList(); DL_House = new DrawingList(); DL_GroundItems = new DrawingList(); DL_MiddleGround = new DrawingList(); DL_BgLayers[0] = new DrawingList(); DL_BgLayers[1] = new DrawingList(); DL_BgLayers[2] = new DrawingList(); DL_ItemDrops = new DrawingList(); DL_Foreground = new DrawingList(); DL_Backpackers = new DrawingList(); }
public static void Initialise(InsoGame insoGame) { theGame = insoGame; Backgrounds = new BackgroundObjectLibrary(); TextureLibrary.Initialise(theGame.GraphicsDevice); debugFont = insoGame.Content.Load<SpriteFont>("Spritefonts/debug"); EarthTile.GroundSectionTextures = new SpriteSheet[] { TextureLibrary.GetSpriteSheet("section"), }; ShurikenReceiver.ImpactTexture = TextureLibrary.GetSpriteSheet("shuriken_impacteffect", 1, 4); //Destructible.MiniFireTexture = TextureLibrary.GetSpriteSheet("minifire", 1, 4); //FireworkSpark.SparkTexture = InsoGame.Pixel; //FireworkBlast.ParticleTextures = new SpriteSheet[] { // TextureLibrary.GetSpriteSheet("firework_blastp"), // TextureLibrary.GetSpriteSheet("firework_blastp_2"), // TextureLibrary.GetSpriteSheet("firework_blastp_3"), // TextureLibrary.GetSpriteSheet("firework_blastp_4"), // TextureLibrary.GetSpriteSheet("firework_blastp_5"), //}; //FireworkBlastParticle.BackgroundTexture = TextureLibrary.GetSpriteSheet("firework_blastp_b"); //FireworkBlast.HaloTexture = TextureLibrary.GetSpriteSheet("firework_halo"); //PointDigit.IndicatorTexture = TextureLibrary.GetSpriteSheet("counter_vertical"); //House.GroundTexture = TextureLibrary.GetSpriteSheet("section_1"); //Tpl_Enemy.DefaultThumbnail = TextureLibrary.GetSpriteSheet("thb_default"); //BurnSmoke.SmokeTexture = TextureLibrary.GetSpriteSheet("smoke1"); //Confetti.ConfettiTexture = TextureLibrary.GetSpriteSheet("confetti", 1, 4); Coin.CoinTextures = new SpriteSheet[] { TextureLibrary.GetSpriteSheet("coin_copper", 1, 6), TextureLibrary.GetSpriteSheet("coin_silver", 1, 6), TextureLibrary.GetSpriteSheet("coin_gold", 1, 6), }; //StackCoin.StackCoinTextures = new Texture2D[] //{ // TextureLibrary.GetSpriteSheet("coin_copper_pile"), // TextureLibrary.GetSpriteSheet("coin_silver_pile"), // TextureLibrary.GetSpriteSheet("coin_gold_pile"), //}; //Ts_BaseZombie.ZombieTombStoneTextures = new Texture2D[] //{ // TextureLibrary.GetSpriteSheet("ts_bz_1"), // TextureLibrary.GetSpriteSheet("ts_bz_2"), //}; }
public static void Initialise(InsoGame game) { Matrix projection = Matrix.CreateOrthographicOffCenter(0, game.ScreenWidth, game.ScreenHeight, 0, 0, 1); Matrix halfPixelOffset = Matrix.CreateTranslation(-0.5f, -0.5f, 0); baseEffect = game.Content.Load<Effect>("Effects/Flash"); //customEffect.Parameters["World"].SetValue(Matrix.Identity); //customEffect.Parameters["View"].SetValue(Matrix.Identity); //customEffect.Parameters["Projection"].SetValue(halfPixelOffset * projection); Vector2 focusPoint = new Vector2(Globals.TheGame.ScreenWidth * 0.5f, Globals.TheGame.ScreenHeight * 0.5f); cam_Main = new Camera2D(focusPoint); cam_Main.ScaleToZoom = true; for (int i = 0; i < backgroundZoomLevels.Length; ++i) backgroundZoomLevels[i] = (BaseBgZoom + (float)(i + 1) / (float)backgroundZoomLevels.Length) + ExtraBgZoom; cam_BgBack = new Camera2D(focusPoint); cam_BgBack.ScaleToZoom = true; cam_BgBack.Transform.ScaleUniform = 0.25f; cam_BgBack.Transform.ParentTransform = cam_Main.Transform; cam_BgMiddle = new Camera2D(focusPoint); cam_BgMiddle.ScaleToZoom = true; cam_BgMiddle.Transform.ScaleUniform = 0.5f; cam_BgMiddle.Transform.ParentTransform = cam_Main.Transform; cam_BgFront = new Camera2D(focusPoint); cam_BgFront.ScaleToZoom = true; cam_BgFront.Transform.ScaleUniform = 0.75f; cam_BgFront.Transform.ParentTransform = cam_Main.Transform; UL_Global = new UpdateList(); DL_EarthTiles = new DrawingList(); DL_House = new DrawingList(); DL_GroundItems = new DrawingList(); DL_MiddleGround = new DrawingList(); DL_BgLayers[0] = new DrawingList(); DL_BgLayers[1] = new DrawingList(); DL_BgLayers[2] = new DrawingList(); DL_ItemDrops = new DrawingList(); DL_Foreground = new DrawingList(); DL_Backpackers = new DrawingList(); }