Example #1
0
        private void turnOffLEDButton_Click(object sender, RoutedEventArgs e)
        {
            log.Info("Clicked the turnOffLED button");
            ChangeLEDStateEvent clickTarget = new ChangeLEDStateEvent(false);

            if (_uiDelegate != null)
            {
                log.Debug("Adding the turnOffLED event to processing queue");
                _uiDelegate.enqueueEvent(clickTarget);
            }
        }
Example #2
0
        //*************************** EventInterface End **************************************************//



        /// <summary>
        /// Method which the processing thread will execute in order to
        /// process the ui event queue.
        ///
        /// Will stop when the _shouldStop flag is set
        /// </summary>
        private void processQueue()
        {
            while (!_shouldStop)
            {
                //Get out the newest event
                log.Debug("Waiting for new event in UIHandle_LLSL processing queue");
                _enqueueEvent.WaitOne(100);
                if (_eventQueue.Count() < 1)
                {
                    continue;
                }
                log.Debug("UIHandle_LLSL processing thread received item enqueued event");
                Event newEvent;
                bool  dequeueSuccessful = _eventQueue.TryDequeue(out newEvent);
                if (!dequeueSuccessful)
                {
                    continue;
                }
                log.Info(string.Format("UIHandle_LLSL processing queue dequeued event {0}", newEvent.getEventIdentifier()));

                //Decide what to do with the event
                switch (newEvent.getEventIdentifier())
                {
                case EventIdentifier.GenericEvent:
                    break;

                case EventIdentifier.ConnectRequest:
                    log.Debug("Handling ConnectRequest ui event");
                    handleConnectEvent();
                    break;

                case EventIdentifier.ToggleLEDRequest:
                    log.Debug("Handling toggleLED ui event");
                    handleToggleLEDEvent();
                    break;

                case EventIdentifier.FlashLEDRequest:
                    log.Debug("Handling flashLED ui event");
                    handleFlashLEDEvent();
                    break;

                case EventIdentifier.ChangeLEDStateRequest:
                    ChangeLEDStateEvent changeLEDEvent = (ChangeLEDStateEvent)newEvent;
                    bool ledIsHigh = changeLEDEvent._isHigh;
                    log.Debug(string.Format("Handling changeLED (setting high: {0}) ui event", changeLEDEvent._isHigh));
                    handleChangeLEDStateEvent(ledIsHigh);
                    break;

                case EventIdentifier.ToggleOutputRequest:
                    ToggleOutputEvent toggleOutputEvent = (ToggleOutputEvent)newEvent;
                    DIOPins           pinToToggle       = toggleOutputEvent._pinToToggle;
                    log.Debug(string.Format("Handling toggleOutput (toggle pin: {0}) ui event", toggleOutputEvent._pinToToggle));
                    handleToggleOutputEvent(pinToToggle);
                    break;

                case EventIdentifier.StartSequencerRequest:
                    log.Debug("Handling startTestSequence ui event");
                    StartSequencerEvent sequencerEvent = (StartSequencerEvent)newEvent;
                    handleStartSequencerEvent(sequencerEvent);
                    break;

                case EventIdentifier.UpdateOutputRequest:
                    log.Debug("Handling updateOutput UI Event");
                    UpdateOutputEvent updateOutput = (UpdateOutputEvent)newEvent;
                    DIOPins           pinToChange  = updateOutput._pinToUpdate;
                    bool shouldSetHigh             = updateOutput._shouldBeHigh;
                    handleUpdateOutputEvent(pinToChange, shouldSetHigh);
                    break;

                default:
                    break;
                }
            }
        }