public static void Initialise() { s_transform = new Transform(); Backpackers[0] = new Backpacker(TextureLibrary.GetSpriteSheet("backpacker_0", 1, 8), 0); Backpackers[1] = new Backpacker(TextureLibrary.GetSpriteSheet("backpacker_1", 1, 8), 1); Backpackers[2] = new Backpacker(TextureLibrary.GetSpriteSheet("backpacker_2", 1, 8), 2); for (int i = 0; i < Backpackers.Length; ++i) { World.DL_Backpackers.Add(Backpackers[i], 0); World.UL_Global.Add(Backpackers[i], 0); } InitialiseMovingOutAnimation(); }