private static void OwnFunction()
        {
            Vector3 forw = new Vector3(0.5f, 0f, 0.5f).Normalize();

            PrintAngle(forw, 0);
            for (int i = 1; i < 10; i++)
            {
                Vector3 newForward = Matrix33.forYRotation(Math.PI / 4).TransformVector(forw);
                PrintAngle(newForward, i);
                forw = newForward;
            }
        }