Example #1
0
        public static void Load(Save save)
        {
            Game.Player = save.Player;
            ScreenManager.AddScreen(new WorldScreen());
            Game.World         = save.Map;
            Globals.CurrentMap = save.CurMap;
            Game.worldscreen.ShowMapName(5000);
            Globals.Money     = save.Money;
            Globals.Mode      = save.Mode;
            Globals.Flags     = save.Flags;
            Game.SkillButtons = save.SkillButtons;
            Game.ItemButtons  = save.ItemButtons;
            if (save.CurBGM.Length > 0)
            {
                BGM.PlayByFileName(save.CurBGM);
            }
            BGM.BGMPlayer.settings.setMode("loop", save.BGMLoop);
            save.BGMLoop         = BGM.BGMPlayer.settings.getMode("loop");
            Settings.SoundVolume = save.SoundVolume;
            Settings.MusicVolume = save.MusicVolume;
            Settings.ShowInfo    = save.ShowInfo;
            Settings.ShowHPBars  = save.ShowHPBars;

            Game.InGame = true;
        }
Example #2
0
        public TrollScreen()
        {
            Name = "Troll Screen";
            if (Game.worldscreen != null)
            {
                Game.worldscreen.Active = false;
            }

            BGM.PlayByFileName("RPS");

            if (Game.Player.charType.Index == 5)
            {
                Char = Image.FromFile(Globals.GameDir + @"\Content\Textures\Scenes\Characters\HHung.png");
            }
            else if (Game.Player.charType.Index == 3)
            {
                Char = Image.FromFile(Globals.GameDir + @"\Content\Textures\Scenes\Characters\Dat.png");
            }
            else if (Game.Player.charType.Index == 4)
            {
                Char = Image.FromFile(Globals.GameDir + @"\Content\Textures\Scenes\Characters\QHung.png");
            }
            else if (Game.Player.charType.Index == 6)
            {
                Char = Image.FromFile(Globals.GameDir + @"\Content\Textures\Scenes\Characters\Khai.png");
            }

            RPS.Add(Image.FromFile(Globals.GameDir + @"\Content\Textures\Arts\Rock.png"));
            RPS.Add(Image.FromFile(Globals.GameDir + @"\Content\Textures\Arts\Paper.png"));
            RPS.Add(Image.FromFile(Globals.GameDir + @"\Content\Textures\Arts\Scissors.png"));
        }
Example #3
0
 public static void Update()
 {
     for (int i = 0; i < SoundList.Count; i += 1)
     {
         //Lặp trong list Sound xem những sound nào đã chạy xong
         if (SoundList[i].Player.NaturalDuration.HasTimeSpan && SoundList[i].Player.Position.TotalMilliseconds >= SoundList[i].Player.NaturalDuration.TimeSpan.TotalMilliseconds)
         {
             if (SoundList[i].Loop)
             {
                 //Chạy xong mà loop = true thì chạy lại
                 SoundList[i].Player.Position = new TimeSpan(0, 0, 0);
                 SoundList[i].Player.Play();
             }
             else
             {
                 //Chạy xong mà loop = false thì close + xóa khỏi list
                 if (SoundList[i].FileName == "MapCleared")
                 {
                     BGM.PlayByFileName(Globals.CurrentMap);
                 }
                 SoundList[i].Player.Close();
                 SoundList.RemoveAt(i);
                 i -= 1;
             }
         }
     }
 }
        public static void LoadMap(string name)
        {
            string path = Globals.GameDir + "\\Map\\" + name + ".map";

            if (File.Exists(path) == true)
            {
                Globals.CurrentMap = name;
                FileStream   fs        = new FileStream(path, FileMode.Open);
                GZipStream   zipStream = new GZipStream(fs, CompressionMode.Decompress);
                BinaryReader reader    = new BinaryReader(zipStream);

                Game.World = new Map(reader.ReadString(), reader.ReadInt32(), reader.ReadInt32());

                foreach (Tile t in Game.World.TileList)
                {
                    t.Location.X = reader.ReadInt32();
                    t.Location.Y = reader.ReadInt32();
                    foreach (TileLayer tl in t.Layers)
                    {
                        tl.srcImg   = reader.ReadString();
                        tl.srcPos.X = reader.ReadInt32();
                        tl.srcPos.Y = reader.ReadInt32();
                    }
                    t.IsBlocked    = reader.ReadBoolean();
                    t.TouchTrigger = reader.ReadBoolean();
                    t.StepTrigger  = reader.ReadBoolean();
                    t.Script       = reader.ReadString();
                }

                int count = reader.ReadInt32() - 1;
                for (int i = 0; i <= count; i += 1)
                {
                    Character newChar = new Character(reader.ReadInt32());
                    newChar.team = (Team)reader.ReadInt32();
                    newChar.team = Team.Enemy;
                    CharType.SetSkill(newChar);
                    newChar.Level   = reader.ReadInt32();
                    newChar.LastDir = (Dir)reader.ReadInt32();
                    newChar.CurPos  = new Point(reader.ReadInt32(), reader.ReadInt32());
                    Game.World.MapChar.Add(newChar);
                }

                reader.Close();
                reader.Dispose();
                zipStream.Close();
                zipStream.Dispose();
                fs.Close();
                fs.Dispose();

                if (Game.EditorMode)
                {
                    Globals.Editor.CurrentMap = path;
                }
                Game.worldscreen.ShowMapName(5000);
                if (name == "C1")
                {
                    BGM.PlayByFileName("C1");
                }
            }
        }
Example #5
0
        public CharacterSelectScreen()
        {
            Name = "Character Select Screen";

            BGM.PlayByFileName("CharacterSelect");
            Game.Frame.Visible = true;
        }
Example #6
0
        public static void OnCharacterDies(CharacterDies e)
        {
            if (e.Target == Game.Player)
            {
                //chạy code thua và trở về Title
                BGM.StopBGM();
                Game.InGame = false;
                Game.worldscreen.Unload();
                Globals.Main.videoPlayer.Visible = true;
                Globals.Main.videoPlayer.URL     = Globals.GameDir + "\\Title\\GameOver.mp4";
                Globals.Main.videoPlayer.Ctlcontrols.play();
                return;
            }
            else if (e.Target.team == Team.Enemy)
            {
                //Drop Item
                int random = Globals.gen.Next(0, 101);
                if (random <= Globals.ITEM_DROP_PERCENTAGE)
                {
                    Item item;
                    int  ran = Globals.gen.Next(0, 101);
                    if (ran <= 70)
                    {
                        item = new iRestoreHP(Game.Player);
                    }
                    else if (random <= 100)
                    {
                        item = new iRestoreMP(Game.Player);
                    }
                    else
                    {
                        item = new iMoney(Game.Player);
                    }
                    item.LocInMap = new Rectangle(e.Target.CurRawPos.X, e.Target.CurRawPos.Y, Globals.TileSize, Globals.TileSize);
                    Game.World.ItemList.Add(item);
                }
            }
            Game.World.DiedChar.Add(e.Target);
            if (e.Attacker == Game.Player)
            {
                Game.Player.curEXP += (int)((e.Target.Level / 3 + 1.0) * Globals.gen.Next(100, 201));
                while (Game.Player.curEXP >= Game.Player.nextEXP)
                {
                    Game.Player.Level      += 1;
                    Game.Player.previousEXP = Game.Player.nextEXP;
                    Game.Player.nextEXP    += (int)((10 + (Game.Player.Level * 3)) * 150 * (Game.Player.Level / 3 + 1.0));
                    Game.Player.HPMax      += Game.Player.charType.luHP;
                    Game.Player.MPMax      += Game.Player.charType.luMP;
                    Game.Player.ATK        += Game.Player.charType.luAtk;
                    Game.Player.DEF        += Game.Player.charType.luDef;
                    Game.Player.SATK       += Game.Player.charType.luSAtk;
                    Game.Player.SDEF       += Game.Player.charType.luSDef;
                    Game.Player.Speed      += Game.Player.charType.luSpeed;
                    //Thêm các thứ muốn cho khi người chơi lên level
                }
            }

            //Check Flags
            if (CheckMapEnemy() && e.Target.charType.Index != 10 && e.Target.charType.Index != 7)
            {
                //Set flag cho map đã clear
                if (Globals.Flags.ContainsKey(Globals.CurrentMap) && Globals.Flags[Globals.CurrentMap] == "Uncleared")
                {
                    //Tạo boss của map
                    Character subBoss = new Character(10);
                    subBoss.team = Team.Enemy;
                    CharType.SetSkill(subBoss);
                    if (Globals.CurrentMap == "C9")
                    {
                        subBoss.CurPos = new Point(20, 11);
                    }
                    else if (Globals.CurrentMap == "D3")
                    {
                        subBoss.CurPos = new Point(17, 13);
                    }
                    else if (Globals.CurrentMap == "TQB")
                    {
                        subBoss.CurPos = new Point(21, 15);
                    }
                    else if (Globals.CurrentMap == "C1")
                    {
                        subBoss.CurPos = new Point(19, 11);
                    }
                    else
                    {
                        Globals.Flags[Globals.CurrentMap] = "Cleared";
                    }
                    subBoss.ResetPos();
                    Game.World.NewChar.Add(subBoss);
                    BGM.PlayByFileName("SubBoss");
                }
            }

            if (e.Target.charType.Index == 10)
            {
                if (Globals.Flags.ContainsKey(Globals.CurrentMap))
                {
                    //Đánh xong boss phụ các map khác --> clear map đó
                    if (Globals.CurrentMap == "C1" && Globals.Flags[Globals.CurrentMap] != "Cleared")
                    {
                        //Đánh xong boss phụ map C1 --> Tạo boss cuối
                        Globals.Flags[Globals.CurrentMap] = "Cleared";
                        Character Boss = new Character(7);
                        Boss.team = Team.Enemy;
                        CharType.SetSkill(Boss);
                        Boss.CurPos = new Point(19, 11);
                        Game.World.NewChar.Add(Boss);
                        ScreenManager.AddScreen(new SceneScreen(DataHandler.LoadScreneByName("FinalBoss")));
                    }
                    else
                    {
                        Globals.Flags[Globals.CurrentMap] = "Cleared";
                        BGM.StopBGM();
                        SoundManager.PlayByFileName("MapCleared");
                        ScreenManager.AddScreen(new DummyScreen(8500));
                    }

                    if (Globals.Flags["SubCleared"] == "false" && Globals.Flags["C9"] == "Cleared" && Globals.Flags["D3"] == "Cleared" && Globals.Flags["TQB"] == "Cleared")
                    {
                        Globals.Flags["SubCleared"] = "true";
                    }
                }
            }
            else if (e.Target.charType.Index == 7)
            {
                BGM.StopBGM();
                SoundManager.PlayByFileName("BossDies");
                ScreenManager.AddScreen(new DummyScreen(5000));
                Game.Ending = true;
            }
            else if (e.Target.charType.Index == 8 || e.Target.charType.Index == 9)
            {
                SoundManager.PlayByFileName("GirlShout" + (e.Target.charType.Index - 7).ToString());
            }
        }
        public static void HandleTriggers(string script)
        {
            if (script.Length == 0)
            {
                return;
            }

            //Action|Value1, Value2, Values3,...|Conditions
            //Load Map|Map2, X, Y
            //Action1; Action2; Action3;...| Value1, Value2,...; Values;...
            string[] str        = script.Split('|');
            string[] Action     = str[0].Split(';');
            string[] Values     = str[1].Split(';');
            string[] Conditions = { "" };
            if (str.Length > 2)
            {
                Conditions = script.Split('|')[2].Split(';');
            }

            for (int i = 0; i <= Action.Length - 1; i += 1)
            {
                string[] Value     = Values[i].Split(',');
                string[] Condition = Conditions[i].Split(',');

                if (CheckConditions(Condition) == false)
                {
                    continue;
                }

                switch (Action[i].ToLower())
                {
                case "load map":
                    //Tên map, vị trí X, vị trí Y
                    //Game.Player.CurPos = new Point(0, 0);
                    MapHandler.LoadMap(Value[0]);
                    Game.Player.CurPos.X = Convert.ToInt32(Value[1]);
                    Game.Player.CurPos.Y = Convert.ToInt32(Value[2]);
                    Game.Player.OffSet   = new Point(0, 0);
                    break;

                case "load scene":
                    //FileName
                    //Load Scene|1
                    ScreenManager.AddScreen(new SceneScreen(DataHandler.LoadScene(Globals.GameDir + "\\Data\\Scenes\\" + Value[0] + ".dat")));
                    break;

                case "play sound":
                    //FileName
                    SoundManager.PlayByFileName(Value[0]);
                    break;

                case "play bgm":
                    //FileName
                    BGM.PlayByFileName(Value[0]);
                    break;

                case "stop bgm":
                    BGM.StopBGM();
                    break;

                case "Pause BGM":
                    BGM.PauseBGM();
                    break;

                case "resume bgm":
                    BGM.ResumeBGM();
                    break;

                case "tom":
                    ScreenManager.AddScreen(new TrollScreen());
                    break;

                default:

                    break;
                }
            }
        }