public Geode() { m_lastInput = DateTime.Now; m_origin = new List<Triangle>(); m_triangles = new List<Triangle>(); BuildOrigin(); Build(); m_renderer = new GeodeRenderer(); }
public Geode() { m_lastInput = DateTime.Now; m_origin = new List <Triangle>(); m_triangles = new List <Triangle>(); BuildOrigin(); Build(); m_renderer = new GeodeRenderer(); }
public TriangleInstance(GeodeRenderer renderer) { m_renderer = renderer; }