Example #1
0
        public World(int sizeX, int sizeY, Grid grid, TextureCollection a)
        {
            blockArray = new Block[sizeX, sizeY];
            targetGrid = grid;
            textures = a;

            Generate();
            AddPlayer();
        }
Example #2
0
        public World(int sizeX, int sizeY, Grid grid, TextureCollection a)
        {
            blockArray = new Block[sizeX, sizeY];
            targetGrid = grid;
            textures   = a;

            Generate();
            AddPlayer();
        }
Example #3
0
        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            //initializes a new world and generates it

            TextureCollection al = new TextureCollection();

            world = new World(Convert.ToInt32(137), Convert.ToInt32(200), gameGrid, al);

            dtGameTick.Tick    += new EventHandler(dtGameTick_Tick);
            dtGameTick.Interval = new TimeSpan(0, 0, 0, 0, 16);
            dtGameTick.Start();
            Canvas.SetZIndex(canvas_shop, 98);
            store.Visibility = Visibility.Collapsed;

            store.VerticalAlignment   = System.Windows.VerticalAlignment.Top;
            store.HorizontalAlignment = System.Windows.HorizontalAlignment.Left;

            canvas_shop.Background = new ImageBrush(world.textures.assets["shop"]);
        }
Example #4
0
        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            //initializes a new world and generates it

            TextureCollection al = new TextureCollection();

            world = new World(Convert.ToInt32(137), Convert.ToInt32(200),gameGrid, al);

            dtGameTick.Tick += new EventHandler(dtGameTick_Tick);
            dtGameTick.Interval = new TimeSpan(0, 0, 0, 0, 16);
            dtGameTick.Start();
            Canvas.SetZIndex(canvas_shop, 98);
            store.Visibility = Visibility.Collapsed;

            store.VerticalAlignment = System.Windows.VerticalAlignment.Top;
            store.HorizontalAlignment = System.Windows.HorizontalAlignment.Left;

            canvas_shop.Background = new ImageBrush(world.textures.assets["shop"]);
        }