Example #1
0
        /// <summary>
        ///  Creates a Teleporter with the specified number of zones.
        /// </summary>
        /// <param name="zoneCount">The number of moving teleport zones.</param>
        public Teleporter(int zoneCount)
        {
            if (zoneCount == 0)
            {
                zoneCount = 1;
            }

            _teleportZones = new TeleportZone[zoneCount];

            for (var i = 0; i < zoneCount; i++)
            {
                _teleportZones[i] = new TeleportZone(new Rectangle(225, 225, 48, 48), null, i);
            }
        }
Example #2
0
        /// <summary>
        ///  Creates a Teleporter with the specified number of zones.
        /// </summary>
        /// <param name="zoneCount">The number of moving teleport zones.</param>
        public Teleporter(int zoneCount)
        {
            if (zoneCount == 0)
            {
                zoneCount = 1;
            }

            _teleportZones = new TeleportZone[zoneCount];

            for (var i = 0; i < zoneCount; i++)
            {
                _teleportZones[i] = new TeleportZone(new Rectangle(225, 225, 48, 48), null, i);
            }
        }
 /// <summary>
 ///  Sets up the hack table with teleporter information.
 ///  The hack table is used to quickly implement new types
 ///  of sprites or implement sprites linked to immutable
 ///  objects (like the teleporter).
 /// </summary>
 /// <param name="zone">The teleporter zone to initialize.</param>
 private void InitTeleporter(TeleportZone zone)
 {
     var tsZone = new TerrariumSprite();
     tsZone.CurFrame = 0;
     tsZone.CurFrameDelta = 1;
     tsZone.SpriteKey = "teleporter";
     tsZone.XPosition = zone.Rectangle.X;
     tsZone.YPosition = zone.Rectangle.Y;
     hackTable.Add(zone.ID, tsZone);
 }
Example #4
0
        /// <summary>
        ///  Clones a TeleportZone object.
        /// </summary>
        /// <returns>A copy of the TeleportZone</returns>
        public TeleportZone Clone()
        {
            var zone = new TeleportZone(_rectangle, _vector, ID);

            return(zone);
        }
Example #5
0
 /// <summary>
 ///  Clones a TeleportZone object.
 /// </summary>
 /// <returns>A copy of the TeleportZone</returns>
 public TeleportZone Clone()
 {
     var zone = new TeleportZone(_rectangle, _vector, ID);
     return zone;
 }
 /// <summary>
 ///  Clones a TeleportZone object.
 /// </summary>
 /// <returns>A copy of the TeleportZone</returns>
 public TeleportZone Clone()
 {
     TeleportZone zone = new TeleportZone(rectangle, vector, ID);
     return zone;
 }