public static void UpdateStars() { if (!Main.dayTime) { Star.dayCheck = false; } else if (!Star.dayCheck && Main.time >= 27000.0) { for (int s = 0; s < Main.numStars; ++s) { if (Main.star[s].hidden) { Star.SpawnStars(s); } } } for (int index = 0; index < Main.numStars; ++index) { Main.star[index].Update(); } }