FindRecipes() public static method

public static FindRecipes ( ) : void
return void
 public static void Close()
 {
     if (Main.setKey != -1)
     {
         return;
     }
     Main.SaveSettings();
     Main.ingameOptionsWindow = false;
     Recipe.FindRecipes();
     Main.playerInventory = true;
 }
		public static void Close()
		{
			if (Main.setKey != -1)
			{
				return;
			}
			Main.SaveSettings();
			Main.ingameOptionsWindow = false;
			Main.PlaySound(SoundTypeID.MENU_CLOSE, -1, -1, 1);
			Recipe.FindRecipes();
			Main.playerInventory = true;
		}
Example #3
0
        public static void drawChest(string chestName, Item[] chest, Texture2D invTexture, bool netUpdate, ref string mouseTip)
        {
            SpriteBatch spriteBatch = main.spriteBatch;

            new Color((byte)Main.invAlpha, (byte)Main.invAlpha, (byte)Main.invAlpha, (byte)Main.invAlpha);
            SpriteFont fontMouseText = Main.fontMouseText;
            Vector2    position      = new Vector2(284f, 210f);
            Color      color         = new Color(Main.mouseTextColor, Main.mouseTextColor, Main.mouseTextColor, Main.mouseTextColor);
            float      rotation      = 0f;

            spriteBatch.DrawString(fontMouseText, chestName, position, color, rotation, default(Vector2), 1f, SpriteEffects.None, 0f);
            Main.inventoryScale = 0.75f;
            if (Main.mouseX > 73 && Main.mouseX < (int)(73f + 280f * Main.inventoryScale) && Main.mouseY > 210 && Main.mouseY < (int)(210f + 224f * Main.inventoryScale))
            {
                Main.player[Main.myPlayer].mouseInterface = true;
            }
            for (int i = 0; i < 5; i++)
            {
                for (int j = 0; j < 4; j++)
                {
                    int num  = (int)(73f + (float)(i * 56) * Main.inventoryScale);
                    int num2 = (int)(210f + (float)(j * 56) * Main.inventoryScale);
                    int num3 = i + j * 5;
                    new Color(100, 100, 100, 100);
                    if (Main.mouseX >= num && (float)Main.mouseX <= (float)num + (float)Main.inventoryBackTexture.Width * Main.inventoryScale && Main.mouseY >= num2 && (float)Main.mouseY <= (float)num2 + (float)Main.inventoryBackTexture.Height * Main.inventoryScale)
                    {
                        Main.player[Main.myPlayer].mouseInterface = true;
                        if (Main.mouseLeftRelease && Main.mouseLeft)
                        {
                            if (Main.player[Main.myPlayer].selectedItem != num3 || Main.player[Main.myPlayer].itemAnimation <= 0)
                            {
                                Item mouseItem = Main.mouseItem;
                                Main.mouseItem = chest[num3];
                                chest[num3]    = mouseItem;
                                if (chest[num3].type == 0 || chest[num3].stack < 1)
                                {
                                    chest[num3] = new Item();
                                }
                                if (Main.mouseItem.IsTheSameAs(chest[num3]) && chest[num3].stack != chest[num3].maxStack && Main.mouseItem.stack != Main.mouseItem.maxStack)
                                {
                                    if (Main.mouseItem.stack + chest[num3].stack <= Main.mouseItem.maxStack)
                                    {
                                        chest[num3].stack   += Main.mouseItem.stack;
                                        Main.mouseItem.stack = 0;
                                    }
                                    else
                                    {
                                        int num4 = Main.mouseItem.maxStack - chest[num3].stack;
                                        chest[num3].stack    += num4;
                                        Main.mouseItem.stack -= num4;
                                    }
                                }
                                if (Main.mouseItem.type == 0 || Main.mouseItem.stack < 1)
                                {
                                    Main.mouseItem = new Item();
                                }
                                if (Main.mouseItem.type > 0 || chest[num3].type > 0)
                                {
                                    Recipe.FindRecipes();
                                    Main.PlaySound(7);
                                }
                                if (netUpdate && Main.netMode == 1)
                                {
                                    NetMessage.SendData(32, -1, -1, "", Main.player[Main.myPlayer].chest, num3);
                                }
                            }
                        }
                        else if (Main.mouseRight && Main.mouseRightRelease && chest[num3].maxStack == 1)
                        {
                            chest[num3] = Main.armorSwap(chest[num3]);
                            if (netUpdate && Main.netMode == 1)
                            {
                                NetMessage.SendData(32, -1, -1, "", Main.player[Main.myPlayer].chest, num3);
                            }
                        }
                        else if (Main.stackSplit <= 1 && Main.mouseRight && chest[num3].maxStack > 1 && (Main.mouseItem.IsTheSameAs(chest[num3]) || Main.mouseItem.type == 0) && (Main.mouseItem.stack < Main.mouseItem.maxStack || Main.mouseItem.type == 0))
                        {
                            if (Main.mouseItem.type == 0)
                            {
                                Main.mouseItem       = (Item)chest[num3].Clone();
                                Main.mouseItem.stack = 0;
                            }
                            Main.mouseItem.stack++;
                            chest[num3].stack--;
                            if (chest[num3].stack <= 0)
                            {
                                chest[num3] = new Item();
                            }
                            Recipe.FindRecipes();
                            Main.soundInstanceMenuTick.Stop();
                            Main.soundInstanceMenuTick = Main.soundMenuTick.CreateInstance();
                            Main.PlaySound(12);
                            if (Main.stackSplit == 0)
                            {
                                Main.stackSplit = 15;
                            }
                            else
                            {
                                Main.stackSplit = Main.stackDelay;
                            }
                            if (netUpdate && Main.netMode == 1)
                            {
                                NetMessage.SendData(32, -1, -1, "", Main.player[Main.myPlayer].chest, num3);
                            }
                        }
                        mouseTip     = chest[num3].name;
                        Main.toolTip = (Item)chest[num3].ShallowClone();
                        if (chest[num3].stack > 1)
                        {
                            object obj = mouseTip;
                            mouseTip = string.Concat(obj, " (", chest[num3].stack, ")");
                        }
                    }
                    DrawItem(invTexture, chest[num3], num, num2);
                }
            }
        }
Example #4
0
        public void DrawItemSlot(int x, int y, int slot, ref string mouseTip)
        {
            Texture2D inventoryBack5Texture = Main.inventoryBack5Texture;

            Item[] array = itemSlots;
            if (array[slot].stack == 0)
            {
                array[slot] = new Item();
            }
            new Color(100, 100, 100, 100);
            if (Main.mouseX >= x && (float)Main.mouseX <= (float)x + (float)Main.inventoryBackTexture.Width * Main.inventoryScale && Main.mouseY >= y && (float)Main.mouseY <= (float)y + (float)Main.inventoryBackTexture.Height * Main.inventoryScale)
            {
                Main.player[Main.myPlayer].mouseInterface = true;
                if (Main.mouseLeftRelease && Main.mouseLeft)
                {
                    if (Main.player[Main.myPlayer].itemAnimation <= 0 && code.CanPlaceSlot(slot, Main.mouseItem))
                    {
                        Item mouseItem = Main.mouseItem;
                        Main.mouseItem = array[slot];
                        array[slot]    = mouseItem;
                        if (array[slot].type == 0 || array[slot].stack < 1)
                        {
                            array[slot] = new Item();
                        }
                        if (Main.mouseItem.IsTheSameAs(array[slot]) && array[slot].stack != array[slot].maxStack && Main.mouseItem.stack != Main.mouseItem.maxStack)
                        {
                            if (Main.mouseItem.stack + array[slot].stack <= Main.mouseItem.maxStack)
                            {
                                array[slot].stack   += Main.mouseItem.stack;
                                Main.mouseItem.stack = 0;
                            }
                            else
                            {
                                int num = Main.mouseItem.maxStack - array[slot].stack;
                                array[slot].stack    += num;
                                Main.mouseItem.stack -= num;
                            }
                        }
                        if (Main.mouseItem.type == 0 || Main.mouseItem.stack < 1)
                        {
                            Main.mouseItem = new Item();
                        }
                        if (Main.mouseItem.type > 0 || array[slot].type > 0)
                        {
                            Recipe.FindRecipes();
                            Main.PlaySound(7);
                        }
                        code.PlaceSlot(slot);
                    }
                }
                else if (!Main.mouseRight || !Codable.RunSpecifiedMethod("Interface right-click", code, "SlotRightClicked", slot))
                {
                    if (Main.mouseRight && Main.mouseRightRelease && array[slot].maxStack == 1)
                    {
                        array[slot] = Main.armorSwap(array[slot]);
                    }
                    else if (Main.stackSplit <= 1 && Main.mouseRight && array[slot].maxStack > 1 && (Main.mouseItem.IsTheSameAs(array[slot]) || Main.mouseItem.type == 0) && (Main.mouseItem.stack < Main.mouseItem.maxStack || Main.mouseItem.type == 0))
                    {
                        if (Main.mouseItem.type == 0)
                        {
                            Main.mouseItem       = (Item)array[slot].Clone();
                            Main.mouseItem.stack = 0;
                        }
                        Main.mouseItem.stack++;
                        array[slot].stack--;
                        if (array[slot].stack <= 0)
                        {
                            array[slot] = new Item();
                        }
                        Recipe.FindRecipes();
                        Main.soundInstanceMenuTick.Stop();
                        Main.soundInstanceMenuTick = Main.soundMenuTick.CreateInstance();
                        Main.PlaySound(12);
                        if (Main.stackSplit == 0)
                        {
                            Main.stackSplit = 15;
                        }
                        else
                        {
                            Main.stackSplit = Main.stackDelay;
                        }
                    }
                }
                mouseTip     = array[slot].name;
                Main.toolTip = (Item)array[slot].ShallowClone();
                if (array[slot].stack > 1)
                {
                    object obj = mouseTip;
                    mouseTip = string.Concat(obj, " (", array[slot].stack, ")");
                }
            }
            Interface.DrawItem(inventoryBack5Texture, array[slot], x, y);
        }