public static NetworkText CreateDeathMessage(string deadPlayerName, int plr = -1, int npc = -1, int proj = -1, int other = -1, int projType = 0, int plrItemType = 0) { NetworkText networkText1 = NetworkText.Empty; NetworkText networkText2 = NetworkText.Empty; NetworkText networkText3 = NetworkText.Empty; NetworkText networkText4 = NetworkText.Empty; if (proj >= 0) { networkText1 = NetworkText.FromKey(Lang.GetProjectileName(projType).Key); } if (npc >= 0) { networkText2 = Main.npc[npc].GetGivenOrTypeNetName(); } if (plr >= 0 && plr < (int)byte.MaxValue) { networkText3 = NetworkText.FromLiteral(Main.player[plr].name); } if (plrItemType >= 0) { networkText4 = NetworkText.FromKey(Lang.GetItemName(plrItemType).Key); } bool flag1 = networkText1 != NetworkText.Empty; bool flag2 = plr >= 0 && plr < (int)byte.MaxValue; bool flag3 = networkText2 != NetworkText.Empty; NetworkText networkText5 = NetworkText.Empty; NetworkText empty = NetworkText.Empty; NetworkText networkText6 = NetworkText.FromKey(Language.RandomFromCategory("DeathTextGeneric", (UnifiedRandom)null).Key, (object)deadPlayerName, (object)Main.worldName); if (flag2) { networkText5 = NetworkText.FromKey("DeathSource.Player", (object)networkText6, (object)networkText3, (object)(flag1 ? networkText1 : networkText4)); } else if (flag3) { networkText5 = NetworkText.FromKey("DeathSource.NPC", (object)networkText6, (object)networkText2); } else if (flag1) { networkText5 = NetworkText.FromKey("DeathSource.Projectile", (object)networkText6, (object)networkText1); } else if (other >= 0) { if (other == 0) { networkText5 = NetworkText.FromKey("DeathText.Fell_" + (object)(Main.rand.Next(2) + 1), (object)deadPlayerName); } else if (other == 1) { networkText5 = NetworkText.FromKey("DeathText.Drowned_" + (object)(Main.rand.Next(4) + 1), (object)deadPlayerName); } else if (other == 2) { networkText5 = NetworkText.FromKey("DeathText.Lava_" + (object)(Main.rand.Next(4) + 1), (object)deadPlayerName); } else if (other == 3) { networkText5 = NetworkText.FromKey("DeathText.Default", (object)networkText6); } else if (other == 4) { networkText5 = NetworkText.FromKey("DeathText.Slain", (object)deadPlayerName); } else if (other == 5) { networkText5 = NetworkText.FromKey("DeathText.Petrified_" + (object)(Main.rand.Next(4) + 1), (object)deadPlayerName); } else if (other == 6) { networkText5 = NetworkText.FromKey("DeathText.Stabbed", (object)deadPlayerName); } else if (other == 7) { networkText5 = NetworkText.FromKey("DeathText.Suffocated", (object)deadPlayerName); } else if (other == 8) { networkText5 = NetworkText.FromKey("DeathText.Burned", (object)deadPlayerName); } else if (other == 9) { networkText5 = NetworkText.FromKey("DeathText.Poisoned", (object)deadPlayerName); } else if (other == 10) { networkText5 = NetworkText.FromKey("DeathText.Electrocuted", (object)deadPlayerName); } else if (other == 11) { networkText5 = NetworkText.FromKey("DeathText.TriedToEscape", (object)deadPlayerName); } else if (other == 12) { networkText5 = NetworkText.FromKey("DeathText.WasLicked", (object)deadPlayerName); } else if (other == 13) { networkText5 = NetworkText.FromKey("DeathText.Teleport_1", (object)deadPlayerName); } else if (other == 14) { networkText5 = NetworkText.FromKey("DeathText.Teleport_2_Male", (object)deadPlayerName); } else if (other == 15) { networkText5 = NetworkText.FromKey("DeathText.Teleport_2_Female", (object)deadPlayerName); } else if (other == 254) { networkText5 = NetworkText.Empty; } else if (other == (int)byte.MaxValue) { networkText5 = NetworkText.FromKey("DeathText.Slain", (object)deadPlayerName); } } return(networkText5); }
public static string GetItemNameValue(int id) { return(Lang.GetItemName(id).Value); }