public BuffDefHandler(int custom = 0) { modName = new Dictionary <int, string>(custom); assemblyByName = new DictionaryHandler <string, Assembly>(custom); assemblyByType = new DictionaryHandler <int, Assembly>(custom); ID = new DictionaryHandler <string, int>(custom); globalAssembly = new ArrayList(); globalModname = new ArrayList(); }
public ItemDefHandler(int size, int custom = 0) { placeFrame = new DictionaryHandler <string, int>(custom); itemDef = new T[size + custom]; customItemDefs = new Dictionary <int, T>(); byName = new Dictionary <string, T>(23); modName = new Dictionary <string, string>(custom); assemblyByName = new DictionaryHandler <string, Assembly>(custom); assemblyByType = new DictionaryHandler <int, Assembly>(custom); pretendType = new Dictionary <string, int>(custom); prefixType = new Dictionary <string, int>(custom); globalAssembly = new ArrayList(); globalModname = new ArrayList(); playerLoad = new Dictionary <int, string>(custom); worldLoad = new Dictionary <int, string>(custom); drawPretendType = new Dictionary <string, int>(custom); }
public HoldStyleHandler() { ID = new Dictionary <string, int>(); style = new DictionaryHandler <int, IHoldStyle>(); }