private static void DrawButtons(SpriteBatch spritebatch) { for (int ID = 0; ID < 6; ++ID) { ChestUI.DrawButton(spritebatch, ID, 506, Main.instance.invBottom + 40); } }
public static void Draw(SpriteBatch spritebatch) { if (Main.player[Main.myPlayer].chest != -1 && !Main.recBigList) { Main.inventoryScale = 0.755f; if (Utils.FloatIntersect((float)Main.mouseX, (float)Main.mouseY, 0.0f, 0.0f, 73f, (float)Main.instance.invBottom, 560f * Main.inventoryScale, 224f * Main.inventoryScale)) { Main.player[Main.myPlayer].mouseInterface = true; } ChestUI.DrawName(spritebatch); ChestUI.DrawButtons(spritebatch); ChestUI.DrawSlots(spritebatch); } else { for (int index = 0; index < 6; ++index) { ChestUI.ButtonScale[index] = 0.75f; ChestUI.ButtonHovered[index] = false; } } }
public static void OpenVirtualKeyboard(int keyboardContext) { IngameFancyUI.CoverNextFrame(); Main.PlaySound(12, -1, -1, 1, 1f, 0.0f); var labelText = ""; switch (keyboardContext) { case 1: Main.editSign = true; labelText = Language.GetTextValue("UI.EnterMessage"); break; case 2: labelText = Language.GetTextValue("UI.EnterNewName"); var player = Main.player[Main.myPlayer]; Main.npcChatText = Main.chest[player.chest].name; if (Main.tile[player.chestX, player.chestY].type == (ushort)21) { Main.defaultChestName = Lang.chestType[(int)Main.tile[player.chestX, player.chestY].frameX / 36].Value; } if (Main.tile[player.chestX, player.chestY].type == (ushort)467) { Main.defaultChestName = Lang.chestType2[(int)Main.tile[player.chestX, player.chestY].frameX / 36].Value; } if (Main.tile[player.chestX, player.chestY].type == (ushort)88) { Main.defaultChestName = Lang.dresserType[(int)Main.tile[player.chestX, player.chestY].frameX / 54].Value; } if (Main.npcChatText == "") { Main.npcChatText = Main.defaultChestName; } Main.editChest = true; break; } Main.clrInput(); if (!IngameFancyUI.CanShowVirtualKeyboard(keyboardContext)) { return; } Main.inFancyUI = true; switch (keyboardContext) { case 1: Main.InGameUI.SetState((UIState) new UIVirtualKeyboard(labelText, Main.npcChatText, (UIVirtualKeyboard.KeyboardSubmitEvent)(s => { Main.SubmitSignText(); IngameFancyUI.Close(); }), (Action)(() => { Main.InputTextSignCancel(); IngameFancyUI.Close(); }), keyboardContext, false)); break; case 2: Main.InGameUI.SetState((UIState) new UIVirtualKeyboard(labelText, Main.npcChatText, (UIVirtualKeyboard.KeyboardSubmitEvent)(s => { ChestUI.RenameChestSubmit(Main.player[Main.myPlayer]); IngameFancyUI.Close(); }), (Action)(() => { ChestUI.RenameChestCancel(); IngameFancyUI.Close(); }), keyboardContext, false)); break; } UILinkPointNavigator.GoToDefaultPage(1); }
public static void OpenVirtualKeyboard(int keyboardContext) { IngameFancyUI.CoverNextFrame(); Main.PlaySound(12, -1, -1, 1, 1f, 0.0f); string str = ""; if (keyboardContext != 1) { if (keyboardContext == 2) { str = Language.GetTextValue("UI.EnterNewName"); Player player = Main.player[Main.myPlayer]; Main.npcChatText = Main.chest[player.chest].name; if ((int)Main.tile[player.chestX, player.chestY].type == 21) { Main.defaultChestName = Lang.chestType[(int)Main.tile[player.chestX, player.chestY].frameX / 36].Value; } if ((int)Main.tile[player.chestX, player.chestY].type == 467) { Main.defaultChestName = Lang.chestType2[(int)Main.tile[player.chestX, player.chestY].frameX / 36].Value; } if ((int)Main.tile[player.chestX, player.chestY].type == 88) { Main.defaultChestName = Lang.dresserType[(int)Main.tile[player.chestX, player.chestY].frameX / 54].Value; } if (Main.npcChatText == "") { Main.npcChatText = Main.defaultChestName; } Main.editChest = true; } } else { Main.editSign = true; str = Language.GetTextValue("UI.EnterMessage"); } Main.clrInput(); if (!IngameFancyUI.CanShowVirtualKeyboard(keyboardContext)) { return; } Main.inFancyUI = true; if (keyboardContext != 1) { if (keyboardContext == 2) { UserInterface inGameUi = Main.InGameUI; string labelText = str; string npcChatText = Main.npcChatText; UIVirtualKeyboard.KeyboardSubmitEvent keyboardSubmitEvent = (UIVirtualKeyboard.KeyboardSubmitEvent)(s => { ChestUI.RenameChestSubmit(Main.player[Main.myPlayer]); IngameFancyUI.Close(); }); int inputMode = keyboardContext; int num = 0; UIVirtualKeyboard.KeyboardSubmitEvent submitAction; UIVirtualKeyboard uiVirtualKeyboard = new UIVirtualKeyboard(labelText, npcChatText, submitAction, (Action)(() => { ChestUI.RenameChestCancel(); IngameFancyUI.Close(); }), inputMode, num != 0); inGameUi.SetState((UIState)uiVirtualKeyboard); } } else { UserInterface inGameUi = Main.InGameUI; string labelText = str; string npcChatText = Main.npcChatText; UIVirtualKeyboard.KeyboardSubmitEvent keyboardSubmitEvent = (UIVirtualKeyboard.KeyboardSubmitEvent)(s => { Main.SubmitSignText(); IngameFancyUI.Close(); }); int inputMode = keyboardContext; int num = 0; UIVirtualKeyboard.KeyboardSubmitEvent submitAction; UIVirtualKeyboard uiVirtualKeyboard = new UIVirtualKeyboard(labelText, npcChatText, submitAction, (Action)(() => { Main.InputTextSignCancel(); IngameFancyUI.Close(); }), inputMode, num != 0); inGameUi.SetState((UIState)uiVirtualKeyboard); } UILinkPointNavigator.GoToDefaultPage(1); }
public static void OpenVirtualKeyboard(int keyboardContext) { CoverNextFrame(); ClearChat(); SoundEngine.PlaySound(12); string labelText = ""; switch (keyboardContext) { case 1: Main.editSign = true; labelText = Language.GetTextValue("UI.EnterMessage"); break; case 2: { labelText = Language.GetTextValue("UI.EnterNewName"); Player player = Main.player[Main.myPlayer]; Main.npcChatText = Main.chest[player.chest].name; Tile tile = Main.tile[player.chestX, player.chestY]; if (tile.type == 21) { Main.defaultChestName = Lang.chestType[tile.frameX / 36].Value; } else if (tile.type == 467 && tile.frameX / 36 == 4) { Main.defaultChestName = Lang.GetItemNameValue(3988); } else if (tile.type == 467) { Main.defaultChestName = Lang.chestType2[tile.frameX / 36].Value; } else if (tile.type == 88) { Main.defaultChestName = Lang.dresserType[tile.frameX / 54].Value; } if (Main.npcChatText == "") { Main.npcChatText = Main.defaultChestName; } Main.editChest = true; break; } } Main.clrInput(); if (CanShowVirtualKeyboard(keyboardContext)) { Main.inFancyUI = true; switch (keyboardContext) { case 1: Main.InGameUI.SetState(new UIVirtualKeyboard(labelText, Main.npcChatText, delegate { Main.SubmitSignText(); Close(); }, delegate { Main.InputTextSignCancel(); Close(); }, keyboardContext)); break; case 2: Main.InGameUI.SetState(new UIVirtualKeyboard(labelText, Main.npcChatText, delegate { ChestUI.RenameChestSubmit(Main.player[Main.myPlayer]); Close(); }, delegate { ChestUI.RenameChestCancel(); Close(); }, keyboardContext)); break; } UILinkPointNavigator.GoToDefaultPage(1); } }
public static void OpenVirtualKeyboard(int keyboardContext) { IngameFancyUI.CoverNextFrame(); Main.PlaySound(12, -1, -1, 1, 1f, 0.0f); string str = ""; switch (keyboardContext) { case 1: Main.editSign = true; str = Language.GetTextValue("UI.EnterMessage"); break; case 2: str = Language.GetTextValue("UI.EnterNewName"); Player player = Main.player[Main.myPlayer]; Main.npcChatText = Main.chest[player.chest].name; if ((int)Main.tile[player.chestX, player.chestY].type == 21) { Main.defaultChestName = Lang.chestType[(int)Main.tile[player.chestX, player.chestY].frameX / 36].Value; } if ((int)Main.tile[player.chestX, player.chestY].type == 467) { Main.defaultChestName = Lang.chestType2[(int)Main.tile[player.chestX, player.chestY].frameX / 36].Value; } if ((int)Main.tile[player.chestX, player.chestY].type == 88) { Main.defaultChestName = Lang.dresserType[(int)Main.tile[player.chestX, player.chestY].frameX / 54].Value; } if (Main.npcChatText == "") { Main.npcChatText = Main.defaultChestName; } Main.editChest = true; break; } Main.clrInput(); if (!IngameFancyUI.CanShowVirtualKeyboard(keyboardContext)) { return; } Main.inFancyUI = true; switch (keyboardContext) { case 1: UserInterface inGameUi1 = Main.InGameUI; string labelText1 = str; string npcChatText1 = Main.npcChatText; UIVirtualKeyboard.KeyboardSubmitEvent submitAction1 = (UIVirtualKeyboard.KeyboardSubmitEvent)(s => { Main.SubmitSignText(); IngameFancyUI.Close(); }); // ISSUE: reference to a compiler-generated field if (IngameFancyUI.CS\u0024\u003C\u003E9__CachedAnonymousMethodDelegate5 == null) { // ISSUE: reference to a compiler-generated field // ISSUE: method pointer IngameFancyUI.CS\u0024\u003C\u003E9__CachedAnonymousMethodDelegate5 = new Action((object)null, __methodptr(\u003COpenVirtualKeyboard\u003Eb__1)); } // ISSUE: reference to a compiler-generated field Action anonymousMethodDelegate5 = IngameFancyUI.CS\u0024\u003C\u003E9__CachedAnonymousMethodDelegate5; int inputMode1 = keyboardContext; int num1 = 0; UIVirtualKeyboard uiVirtualKeyboard1 = new UIVirtualKeyboard(labelText1, npcChatText1, submitAction1, anonymousMethodDelegate5, inputMode1, num1 != 0); inGameUi1.SetState((UIState)uiVirtualKeyboard1); break; case 2: UserInterface inGameUi2 = Main.InGameUI; string labelText2 = str; string npcChatText2 = Main.npcChatText; UIVirtualKeyboard.KeyboardSubmitEvent submitAction2 = (UIVirtualKeyboard.KeyboardSubmitEvent)(s => { ChestUI.RenameChestSubmit(Main.player[Main.myPlayer]); IngameFancyUI.Close(); }); // ISSUE: reference to a compiler-generated field if (IngameFancyUI.CS\u0024\u003C\u003E9__CachedAnonymousMethodDelegate7 == null) { // ISSUE: reference to a compiler-generated field // ISSUE: method pointer IngameFancyUI.CS\u0024\u003C\u003E9__CachedAnonymousMethodDelegate7 = new Action((object)null, __methodptr(\u003COpenVirtualKeyboard\u003Eb__3)); } // ISSUE: reference to a compiler-generated field Action anonymousMethodDelegate7 = IngameFancyUI.CS\u0024\u003C\u003E9__CachedAnonymousMethodDelegate7; int inputMode2 = keyboardContext; int num2 = 0; UIVirtualKeyboard uiVirtualKeyboard2 = new UIVirtualKeyboard(labelText2, npcChatText2, submitAction2, anonymousMethodDelegate7, inputMode2, num2 != 0); inGameUi2.SetState((UIState)uiVirtualKeyboard2); break; } UILinkPointNavigator.GoToDefaultPage(1); }
public static void QuickStack() { Player player = Main.player[Main.myPlayer]; if (player.chest == -3) { ChestUI.MoveCoins(player.inventory, player.bank2.item); } else if (player.chest == -2) { ChestUI.MoveCoins(player.inventory, player.bank.item); } Item[] objArray1 = player.inventory; Item[] objArray2 = player.bank.item; if (player.chest > -1) { objArray2 = Main.chest[player.chest].item; } else if (player.chest == -2) { objArray2 = player.bank.item; } else if (player.chest == -3) { objArray2 = player.bank2.item; } List <int> list1 = new List <int>(); List <int> list2 = new List <int>(); List <int> list3 = new List <int>(); Dictionary <int, int> dictionary = new Dictionary <int, int>(); List <int> list4 = new List <int>(); bool[] flagArray = new bool[objArray2.Length]; for (int index = 0; index < 40; ++index) { if (objArray2[index].itemId > 0 && objArray2[index].stack > 0 && objArray2[index].maxStack > 1 && (objArray2[index].itemId < 71 || objArray2[index].itemId > 74)) { list2.Add(index); list1.Add(objArray2[index].netID); } if (objArray2[index].itemId == 0 || objArray2[index].stack <= 0) { list3.Add(index); } } int num1 = 50; if (player.chest <= -2) { num1 += 4; } for (int key = 0; key < num1; ++key) { if (list1.Contains(objArray1[key].netID) && !objArray1[key].favorited) { dictionary.Add(key, objArray1[key].netID); } } for (int index1 = 0; index1 < list2.Count; ++index1) { int index2 = list2[index1]; int num2 = objArray2[index2].netID; foreach (KeyValuePair <int, int> keyValuePair in dictionary) { if (keyValuePair.Value == num2 && objArray1[keyValuePair.Key].netID == num2) { int num3 = objArray1[keyValuePair.Key].stack; int num4 = objArray2[index2].maxStack - objArray2[index2].stack; if (num4 != 0) { if (num3 > num4) { num3 = num4; } Main.PlaySound(7, -1, -1, 1); objArray2[index2].stack += num3; objArray1[keyValuePair.Key].stack -= num3; if (objArray1[keyValuePair.Key].stack == 0) { objArray1[keyValuePair.Key].SetDefaults(0, false); } flagArray[index2] = true; } else { break; } } } } foreach (KeyValuePair <int, int> keyValuePair in dictionary) { if (objArray1[keyValuePair.Key].stack == 0) { list4.Add(keyValuePair.Key); } } foreach (int key in list4) { dictionary.Remove(key); } for (int index1 = 0; index1 < list3.Count; ++index1) { int index2 = list3[index1]; bool flag = true; int num2 = objArray2[index2].netID; foreach (KeyValuePair <int, int> keyValuePair in dictionary) { if (keyValuePair.Value == num2 && objArray1[keyValuePair.Key].netID == num2 || flag && objArray1[keyValuePair.Key].stack > 0) { Main.PlaySound(7, -1, -1, 1); if (flag) { num2 = keyValuePair.Value; objArray2[index2] = objArray1[keyValuePair.Key]; objArray1[keyValuePair.Key] = new Item(); } else { int num3 = objArray1[keyValuePair.Key].stack; int num4 = objArray2[index2].maxStack - objArray2[index2].stack; if (num4 != 0) { if (num3 > num4) { num3 = num4; } objArray2[index2].stack += num3; objArray1[keyValuePair.Key].stack -= num3; if (objArray1[keyValuePair.Key].stack == 0) { objArray1[keyValuePair.Key] = new Item(); } } else { break; } } flagArray[index2] = true; flag = false; } } } if (Main.netMode == 1 && player.chest >= 0) { for (int index = 0; index < flagArray.Length; ++index) { NetMessage.SendData(32, -1, -1, "", player.chest, (float)index, 0.0f, 0.0f, 0, 0, 0); } } list1.Clear(); list2.Clear(); list3.Clear(); dictionary.Clear(); list4.Clear(); }
public static void DepositAll() { Player player = Main.player[Main.myPlayer]; if (player.chest > -1) { ChestUI.MoveCoins(player.inventory, Main.chest[player.chest].item); } else if (player.chest == -3) { ChestUI.MoveCoins(player.inventory, player.bank2.item); } else { ChestUI.MoveCoins(player.inventory, player.bank.item); } for (int index1 = 49; index1 >= 10; --index1) { if (player.inventory[index1].stack > 0 && player.inventory[index1].itemId > 0 && !player.inventory[index1].favorited) { if (player.inventory[index1].maxStack > 1) { for (int index2 = 0; index2 < 40; ++index2) { if (player.chest > -1) { Chest chest = Main.chest[player.chest]; if (chest.item[index2].stack < chest.item[index2].maxStack && player.inventory[index1].IsTheSameAs(chest.item[index2])) { int num = player.inventory[index1].stack; if (player.inventory[index1].stack + chest.item[index2].stack > chest.item[index2].maxStack) { num = chest.item[index2].maxStack - chest.item[index2].stack; } player.inventory[index1].stack -= num; chest.item[index2].stack += num; Main.PlaySound(7, -1, -1, 1); if (player.inventory[index1].stack <= 0) { player.inventory[index1].SetDefaults(0, false); if (Main.netMode == 1) { NetMessage.SendData(32, -1, -1, "", player.chest, (float)index2, 0.0f, 0.0f, 0, 0, 0); break; } break; } if (chest.item[index2].itemId == 0) { chest.item[index2] = player.inventory[index1].Clone(); player.inventory[index1].SetDefaults(0, false); } if (Main.netMode == 1) { NetMessage.SendData(32, -1, -1, "", player.chest, (float)index2, 0.0f, 0.0f, 0, 0, 0); } } } else if (player.chest == -3) { if (player.bank2.item[index2].stack < player.bank2.item[index2].maxStack && player.inventory[index1].IsTheSameAs(player.bank2.item[index2])) { int num = player.inventory[index1].stack; if (player.inventory[index1].stack + player.bank2.item[index2].stack > player.bank2.item[index2].maxStack) { num = player.bank2.item[index2].maxStack - player.bank2.item[index2].stack; } player.inventory[index1].stack -= num; player.bank2.item[index2].stack += num; Main.PlaySound(7, -1, -1, 1); if (player.inventory[index1].stack <= 0) { player.inventory[index1].SetDefaults(0, false); break; } if (player.bank2.item[index2].itemId == 0) { player.bank2.item[index2] = player.inventory[index1].Clone(); player.inventory[index1].SetDefaults(0, false); } } } else if (player.bank.item[index2].stack < player.bank.item[index2].maxStack && player.inventory[index1].IsTheSameAs(player.bank.item[index2])) { int num = player.inventory[index1].stack; if (player.inventory[index1].stack + player.bank.item[index2].stack > player.bank.item[index2].maxStack) { num = player.bank.item[index2].maxStack - player.bank.item[index2].stack; } player.inventory[index1].stack -= num; player.bank.item[index2].stack += num; Main.PlaySound(7, -1, -1, 1); if (player.inventory[index1].stack <= 0) { player.inventory[index1].SetDefaults(0, false); break; } if (player.bank.item[index2].itemId == 0) { player.bank.item[index2] = player.inventory[index1].Clone(); player.inventory[index1].SetDefaults(0, false); } } } } if (player.inventory[index1].stack > 0) { if (player.chest > -1) { for (int index2 = 0; index2 < 40; ++index2) { if (Main.chest[player.chest].item[index2].stack == 0) { Main.PlaySound(7, -1, -1, 1); Main.chest[player.chest].item[index2] = player.inventory[index1].Clone(); player.inventory[index1].SetDefaults(0, false); if (Main.netMode == 1) { NetMessage.SendData(32, -1, -1, "", player.chest, (float)index2, 0.0f, 0.0f, 0, 0, 0); break; } break; } } } else if (player.chest == -3) { for (int index2 = 0; index2 < 40; ++index2) { if (player.bank2.item[index2].stack == 0) { Main.PlaySound(7, -1, -1, 1); player.bank2.item[index2] = player.inventory[index1].Clone(); player.inventory[index1].SetDefaults(0, false); break; } } } else { for (int index2 = 0; index2 < 40; ++index2) { if (player.bank.item[index2].stack == 0) { Main.PlaySound(7, -1, -1, 1); player.bank.item[index2] = player.inventory[index1].Clone(); player.inventory[index1].SetDefaults(0, false); break; } } } } } } }
private static void DrawButton(SpriteBatch spriteBatch, int ID, int X, int Y) { Player player = Main.player[Main.myPlayer]; if (ID == 4 && player.chest < -1 || ID == 5 && !Main.editChest) { ChestUI.UpdateHover(ID, false); } else { Y += ID * 26; float num = ChestUI.ButtonScale[ID]; string text = ""; switch (ID) { case 0: text = Lang.inter[29]; break; case 1: text = Lang.inter[30]; break; case 2: text = Lang.inter[31]; break; case 3: text = Lang.inter[82]; break; case 4: text = Lang.inter[Main.editChest ? 47 : 61]; break; case 5: text = Lang.inter[63]; break; } Vector2 vector2 = Main.fontMouseText.MeasureString(text); Color color = new Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor) * num; Color baseColor = Color.White * 0.97f * (float)(1.0 - ((double)byte.MaxValue - (double)Main.mouseTextColor) / (double)byte.MaxValue * 0.5); baseColor.A = byte.MaxValue; X += (int)((double)vector2.X * (double)num / 2.0); ChatManager.DrawColorCodedStringWithShadow(spriteBatch, Main.fontMouseText, text, new Vector2((float)X, (float)Y), baseColor, 0.0f, vector2 / 2f, new Vector2(num), -1f, 1.5f); vector2 *= num; if (!Utils.FloatIntersect((float)Main.mouseX, (float)Main.mouseY, 0.0f, 0.0f, (float)X - vector2.X / 2f, (float)Y - vector2.Y / 2f, vector2.X, vector2.Y)) { ChestUI.UpdateHover(ID, false); } else { ChestUI.UpdateHover(ID, true); player.mouseInterface = true; if (!Main.mouseLeft || !Main.mouseLeftRelease) { return; } switch (ID) { case 0: ChestUI.LootAll(); break; case 1: ChestUI.DepositAll(); break; case 2: ChestUI.QuickStack(); break; case 3: ChestUI.Restock(); break; case 4: ChestUI.RenameChest(); break; case 5: ChestUI.RenameChestCancel(); break; } Recipe.FindRecipes(); } } }
// Token: 0x06000BBC RID: 3004 RVA: 0x003CF118 File Offset: 0x003CD318 public static void OpenVirtualKeyboard(int keyboardContext) { IngameFancyUI.CoverNextFrame(); Main.PlaySound(12, -1, -1, 1, 1f, 0f); string text = ""; if (keyboardContext != 1) { if (keyboardContext == 2) { text = Language.GetTextValue("UI.EnterNewName"); Player player = Main.player[Main.myPlayer]; Main.npcChatText = Main.chest[player.chest].name; if (Main.tile[player.chestX, player.chestY].type == 21) { Main.defaultChestName = Lang.chestType[(int)(Main.tile[player.chestX, player.chestY].frameX / 36)].Value; } if (Main.tile[player.chestX, player.chestY].type == 467) { Main.defaultChestName = Lang.chestType2[(int)(Main.tile[player.chestX, player.chestY].frameX / 36)].Value; } if (Main.tile[player.chestX, player.chestY].type == 88) { Main.defaultChestName = Lang.dresserType[(int)(Main.tile[player.chestX, player.chestY].frameX / 54)].Value; } if (Main.npcChatText == "") { Main.npcChatText = Main.defaultChestName; } Main.editChest = true; } } else { Main.editSign = true; text = Language.GetTextValue("UI.EnterMessage"); } Main.clrInput(); if (!IngameFancyUI.CanShowVirtualKeyboard(keyboardContext)) { return; } Main.inFancyUI = true; if (keyboardContext != 1) { if (keyboardContext == 2) { UserInterface arg_243_0 = Main.InGameUI; string arg_23E_0 = text; string arg_23E_1 = Main.npcChatText; arg_243_0.SetState(new UIVirtualKeyboard(arg_23E_0, arg_23E_1, (s) => { ChestUI.RenameChestSubmit(Main.player[Main.myPlayer]); IngameFancyUI.Close(); }, () => { ChestUI.RenameChestCancel(); IngameFancyUI.Close(); }, keyboardContext, false)); } } else { UserInterface arg_1EC_0 = Main.InGameUI; string arg_1E7_0 = text; string arg_1E7_1 = Main.npcChatText; arg_1EC_0.SetState(new UIVirtualKeyboard(arg_1E7_0, arg_1E7_1, (s) => { Main.SubmitSignText(); IngameFancyUI.Close(); }, () => { Main.InputTextSignCancel(); IngameFancyUI.Close(); }, keyboardContext, false)); } UILinkPointNavigator.GoToDefaultPage(1); }