public Between(PlayerDrawLayer layer1, PlayerDrawLayer layer2)
 {
     Layer1 = layer1;
     Layer2 = layer2;
 }
Example #2
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 internal void AddChildAfter(PlayerDrawLayer child) => _childrenAfter.Add(child);
Example #3
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 internal PlayerDrawLayerSlot(PlayerDrawLayer layer, Multiple.Condition cond, int slot)
 {
     Layer     = layer;
     Condition = cond;
     _slot     = slot;
 }
Example #4
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 internal void AddChildBefore(PlayerDrawLayer child) => _childrenBefore.Add(child);
Example #5
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 internal static void Add(PlayerDrawLayer layer) => _layers.Add(layer);