Example #1
0
        public static void GetHighsAndLowsOf(
            ref Vector2 lowest,
            ref Vector2 highest,
            ref DrawData cdd,
            ref Vector2 pos,
            ref Vector2 origin,
            Vector2 corner)
        {
            Vector2 corner1 = SpriteRenderTargetHelper.GetCorner(ref cdd, ref pos, ref origin, corner);

            lowest  = Vector2.Min(lowest, corner1);
            highest = Vector2.Max(highest, corner1);
        }
Example #2
0
 public static void GetDrawBoundary(
     List <DrawData> playerDrawData,
     out Vector2 lowest,
     out Vector2 highest)
 {
     lowest  = Vector2.Zero;
     highest = Vector2.Zero;
     for (int index = 0; index <= playerDrawData.Count; ++index)
     {
         if (index != playerDrawData.Count)
         {
             DrawData cdd = playerDrawData[index];
             if (index == 0)
             {
                 lowest  = cdd.position;
                 highest = cdd.position;
             }
             SpriteRenderTargetHelper.GetHighsAndLowsOf(ref lowest, ref highest, ref cdd);
         }
     }
 }
Example #3
0
        public static void GetHighsAndLowsOf(ref Vector2 lowest, ref Vector2 highest, ref DrawData cdd)
        {
            Vector2   origin    = cdd.origin;
            Rectangle rectangle = cdd.destinationRectangle;

            if (cdd.sourceRect.HasValue)
            {
                rectangle = cdd.sourceRect.Value;
            }
            if (!cdd.sourceRect.HasValue)
            {
                rectangle = cdd.texture.Frame(1, 1, 0, 0, 0, 0);
            }
            rectangle.X = 0;
            rectangle.Y = 0;
            Vector2 position = cdd.position;

            SpriteRenderTargetHelper.GetHighsAndLowsOf(ref lowest, ref highest, ref cdd, ref position, ref origin, new Vector2(0.0f, 0.0f));
            SpriteRenderTargetHelper.GetHighsAndLowsOf(ref lowest, ref highest, ref cdd, ref position, ref origin, new Vector2((float)rectangle.Width, 0.0f));
            SpriteRenderTargetHelper.GetHighsAndLowsOf(ref lowest, ref highest, ref cdd, ref position, ref origin, new Vector2(0.0f, (float)rectangle.Height));
            SpriteRenderTargetHelper.GetHighsAndLowsOf(ref lowest, ref highest, ref cdd, ref position, ref origin, new Vector2((float)rectangle.Width, (float)rectangle.Height));
        }