Example #1
0
        private static GolfHelper.ShotStrength CalculateShotStrength(
            Vector2 shotVector,
            GolfHelper.ClubProperties clubProperties)
        {
            Vector2.Normalize(shotVector);
            double num1 = (double)shotVector.Length();
            float  num2 = GolfHelper.FindVectorOnOval(shotVector, clubProperties.MaximumStrength).Length();
            float  num3 = GolfHelper.FindVectorOnOval(shotVector, clubProperties.MinimumStrength).Length();
            double num4 = (double)num3;
            double num5 = (double)num2;
            double num6 = (double)MathHelper.Clamp((float)num1, (float)num4, (float)num5);

            return(new GolfHelper.ShotStrength((float)(num6 * 32.0), Math.Max((float)((num6 - (double)num3) / ((double)num2 - (double)num3)), 1f / 1000f), clubProperties.RoughLandResistance));
        }
Example #2
0
        public void Update(Entity golfBall, Vector2 impactVelocity, float roughLandResistance)
        {
            bool flag = Main.tileSolid[379];

            Main.tileSolid[379] = false;
            this._positions.Clear();
            this._time           += 0.01666667f;
            this._entity.position = golfBall.position;
            this._entity.width    = golfBall.width;
            this._entity.height   = golfBall.height;
            GolfHelper.HitGolfBall(this._entity, impactVelocity, roughLandResistance);
            this._positions.Add(this._entity.position);
            float angularVelocity = 0.0f;

            for (int index = 0; index < this._iterations; ++index)
            {
                GolfHelper.StepGolfBall(this._entity, ref angularVelocity);
                this._positions.Add(this._entity.position);
            }
            Main.tileSolid[379] = flag;
        }
Example #3
0
        public static GolfHelper.ShotStrength CalculateShotStrength(
            Projectile golfHelper,
            Entity golfBall)
        {
            int num1 = Main.screenWidth;

            if (num1 > Main.screenHeight)
            {
                num1 = Main.screenHeight;
            }
            int num2 = 150;
            int num3 = (num1 - num2) / 2;

            if (num3 < 200)
            {
                num3 = 200;
            }
            float num4 = 300f;

            return((double)golfHelper.ai[0] != 0.0 ? new GolfHelper.ShotStrength() : GolfHelper.CalculateShotStrength((golfHelper.Center - golfBall.Center) / num4, GolfHelper.GetClubPropertiesFromGolfHelper(golfHelper)));
        }
        public void Update(Entity golfBall, Vector2 impactVelocity, float roughLandResistance)
        {
            bool flag = Main.tileSolid[379];

            Main.tileSolid[379] = false;
            _positions.Clear();
            _time           += 0.0166666675f;
            _entity.position = golfBall.position;
            _entity.width    = golfBall.width;
            _entity.height   = golfBall.height;
            GolfHelper.HitGolfBall(_entity, impactVelocity, roughLandResistance);
            _positions.Add(_entity.position);
            float angularVelocity = 0f;

            for (int i = 0; i < _iterations; i++)
            {
                GolfHelper.StepGolfBall(_entity, angularVelocity);
                _positions.Add(_entity.position);
            }
            Main.tileSolid[379] = flag;
        }
Example #5
0
 public static Projectile FindGolfBallForHelper(Projectile golfHelper)
 {
     for (int index = 0; index < 1000; ++index)
     {
         Projectile projectile = Main.projectile[index];
         Vector2    shotVector = golfHelper.Center - projectile.Center;
         if (projectile.active && ProjectileID.Sets.IsAGolfBall[projectile.type] && (projectile.owner == golfHelper.owner && GolfHelper.ValidateShot((Entity)projectile, Main.player[golfHelper.owner], ref shotVector)))
         {
             return(Main.projectile[index]);
         }
     }
     return((Projectile)null);
 }
Example #6
0
 private static GolfHelper.ClubProperties GetClubPropertiesFromGolfHelper(
     Projectile golfHelper)
 {
     return(GolfHelper.GetClubProperties((short)Main.player[golfHelper.owner].HeldItem.type));
 }