Example #1
0
        public void Normalize_SimpleMachine_MergesAndOrdersCorrectly()
        {
            State state1;
            var   machine = new StateMachine(new State
            {
                Transitions = new ITransition[]
                {
                    new SimpleTransition
                    {
                        GlyphId     = 1,
                        HeadShift   = 1,
                        TargetState = state1 = new State()
                    },
                    new SimpleTransition
                    {
                        GlyphId     = 2,
                        HeadShift   = 1,
                        TargetState = state1
                    },
                    new SimpleTransition
                    {
                        GlyphId     = 3,
                        HeadShift   = 1,
                        TargetState = state1
                    },
                    new AlwaysTransition {
                        TargetState = state1
                    }
                }
            });

            var normalizer        = new StateMachineNormalizer();
            var normalizedMachine = normalizer.Normalize(machine);

            Assert.AreEqual(2, normalizedMachine.Transitions.Count);
            Assert.IsTrue(this.TransitionComparer.Equals(normalizedMachine.EntryState.Transitions[0], new SetTransition {
                HeadShift = 1, GlyphIdSet = new HashSet <ushort> {
                    1, 2, 3
                }
            }));
            Assert.IsTrue(this.TransitionComparer.Equals(normalizedMachine.EntryState.Transitions[1], new AlwaysTransition()));
        }
Example #2
0
        public void Normalize_MoreComplexMachine_MergesAndOrdersCorrectly()
        {
            /*
             * The original state machine looks like this (numbers are state head shifts):
             *
             *         <--
             *   -------->
             * 1 --> 2 --> 3 --> 4
             *   -->   -->   -->
             *         <--------
             *
             * The normalized machine should look like this:
             *
             * 1 --> 2 --> 3 --> 4
             *         <--
             *         <--------
             */
            var state1 = new State();
            var state2 = new State();
            var state3 = new State();
            var state4 = new State();

            state1.Transitions = new ITransition[]
            {
                new SimpleTransition {
                    GlyphId = 1, TargetState = state3
                },
                new SimpleTransition {
                    GlyphId = 2, TargetState = state2
                },
                new SimpleTransition {
                    GlyphId = 3, TargetState = state2
                }
            };

            state2.Transitions = new ITransition[]
            {
                new SimpleTransition {
                    GlyphId = 4, TargetState = state3
                },
                new SimpleTransition {
                    GlyphId = 5, TargetState = state3
                }
            };

            state3.Transitions = new ITransition[]
            {
                new AlwaysTransition {
                    TargetState = state2
                },
                new SimpleTransition {
                    GlyphId = 6, TargetState = state4
                },
                new SimpleTransition {
                    GlyphId = 7, TargetState = state4
                }
            };

            state4.Transitions = new ITransition[]
            {
                new AlwaysTransition {
                    TargetState = state2
                }
            };

            var machine = new StateMachine(state1);

            var normalizer        = new StateMachineNormalizer();
            var normalizedMachine = normalizer.Normalize(machine);

            Assert.AreEqual(6, normalizedMachine.Transitions.Count);
            Assert.IsTrue(normalizedMachine.EntryState.Transitions.OfType <SimpleTransition>().Count(p => p.GlyphId == 1) == 1);
            Assert.IsTrue(this.TransitionComparer.Equals(normalizedMachine.EntryState.Transitions.OfType <SetTransition>().Single(), new SetTransition {
                GlyphIdSet = new HashSet <ushort> {
                    2, 3
                }
            }));
            Assert.IsTrue(normalizedMachine.Transitions.OfType <SetTransition>().Count(p => this.TransitionComparer.Equals(p, new SetTransition {
                GlyphIdSet = new HashSet <ushort> {
                    4, 5
                }
            })) == 1);
            Assert.IsTrue(normalizedMachine.Transitions.OfType <SetTransition>().Count(p => this.TransitionComparer.Equals(p, new SetTransition {
                GlyphIdSet = new HashSet <ushort> {
                    6, 7
                }
            })) == 1);
            Assert.IsTrue(normalizedMachine.Transitions.OfType <AlwaysTransition>().Count() == 2);
        }
Example #3
0
        public void NormalizeMachineWithSkippedTransition_SkipsTransition()
        {
            /*
             * The original state machine looks like this (numbers are state head shifts):
             *
             *         <--
             *   -------->
             * 1 --> 2 --> 3 --> 4
             *   -->   -->   -->
             *         <--------
             *
             * The normalized machine should look like this (transitions 6 are 7 are not in the allowed list):
             *
             *   --------->
             * 1 --> 2  --> 3
             *          <--
             */
            var state1 = new State();
            var state2 = new State();
            var state3 = new State();
            var state4 = new State();

            state1.Transitions = new ITransition[]
            {
                new SimpleTransition {
                    GlyphId = 1, TargetState = state3
                },
                new SimpleTransition {
                    GlyphId = 2, TargetState = state2
                },
                new SimpleTransition {
                    GlyphId = 3, TargetState = state2
                }
            };

            state2.Transitions = new ITransition[]
            {
                new SimpleTransition {
                    GlyphId = 4, TargetState = state3
                },
                new SimpleTransition {
                    GlyphId = 5, TargetState = state3
                }
            };

            state3.Transitions = new ITransition[]
            {
                new AlwaysTransition {
                    TargetState = state2
                },
                new SimpleTransition {
                    GlyphId = 6, TargetState = state4
                },
                new SimpleTransition {
                    GlyphId = 7, TargetState = state4
                }
            };

            state4.Transitions = new ITransition[]
            {
                new AlwaysTransition {
                    TargetState = state2
                }
            };

            var machine = new StateMachine(state1);

            var normalizer        = new StateMachineNormalizer();
            var normalizedMachine = normalizer.Normalize(machine, new ushort[] { 1, 2, 3, 4, 5 });

            Assert.AreEqual(4, normalizedMachine.Transitions.Count);
            Assert.AreEqual(3, normalizedMachine.States.Count);
        }