Example #1
0
        public void ProcessMessage(IConnection connection, string message, ChatType type)
        {
            switch (type)
            {
            case ChatType.Notice:
                break;

            case ChatType.PrivateWhispered:
                new SpChatMessage(connection.Player, message, type).Send(connection);
                break;

            case ChatType.Guild:
                GuildService.HandleChatMessage(connection.Player, message);
                break;

            case ChatType.Party:
                PartyService.HandleChatMessage(connection.Player, message);
                break;

            case ChatType.Say:
                VisibleService.Send(connection.Player, new SpChatMessage(connection.Player, message, type));
                break;

            default:
                PlayerService.Send(new SpChatMessage(connection.Player, message, type));
                break;
            }
        }
Example #2
0
        private static void RunServer()
        {
            Data.Data.DataPath = "data/";

            Stopwatch sw = Stopwatch.StartNew();

            AppDomain.CurrentDomain.UnhandledException += UnhandledException;

            Console.WriteLine("----===== Tera-Project C# GameServer Emulator =====----\n\n");
            Console.WriteLine("Starting Game Server!\n"
                + "-------------------------------------------");

            TcpServer = new TcpServer("*", Config.GetServerPort(), Config.GetServerMaxCon());
            Connection.SendAllThread.Start();

            OpCodes.Init();
            Console.WriteLine("OpCodes - Revision 1725 initialized!\n"
                + "-------------------------------------------\n");

            #region global_components

            //services
            FeedbackService = new FeedbackService();
            AccountService = new AccountService();
            PlayerService = new PlayerService();
            MapService = new MapService();
            ChatService = new ChatService();
            VisibleService = new VisibleService();
            ControllerService = new ControllerService();
            CraftService = new CraftService();
            ItemService = new ItemService();
            AiService = new AiService();
            GeoService = new GeoService();
            StatsService = new StatsService();
            ObserverService = new ObserverService();
            AreaService = new AreaService();
            InformerService = new InformerService();
            TeleportService = new TeleportService();
            PartyService = new PartyService();
            SkillsLearnService = new SkillsLearnService();
            CraftLearnService = new CraftLearnService();
            GuildService = new GuildService();
            EmotionService = new EmotionService();
            RelationService = new RelationService();
            DuelService = new DuelService();
            StorageService = new StorageService();
            TradeService = new TradeService();
            MountService = new MountService();

            //engines
            ActionEngine = new ActionEngine.ActionEngine();
            AdminEngine = new AdminEngine.AdminEngine();
            SkillEngine = new SkillEngine.SkillEngine();
            QuestEngine = new QuestEngine.QuestEngine();

            #endregion

            GlobalLogic.ServerStart("SERVER=" + Config.GetDatabaseHost() + ";DATABASE=" + Config.GetDatabaseName() + ";UID=" + Config.GetDatabaseUser() + ";PASSWORD="******";PORT=" + Config.GetDatabasePort() + ";charset=utf8");

            Console.WriteLine("-------------------------------------------\n"
                + "Loading Tcp Service.\n"
                + "-------------------------------------------");
            TcpServer.BeginListening();

            try
            {
                ServiceApplication = ScsServiceBuilder.CreateService(new ScsTcpEndPoint(23232));
                ServiceApplication.AddService<IInformerService, InformerService>((InformerService) InformerService);
                ServiceApplication.Start();
                Log.Info("InformerService started at *:23232.");

                var webservices = new ServiceManager();
                webservices.Run();
            }
            catch (Exception ex)
            {
                Log.ErrorException("InformerService can not be started.", ex);
            }

            sw.Stop();
            Console.WriteLine("-------------------------------------------");
            Console.WriteLine("           Server start in {0}", (sw.ElapsedMilliseconds/1000.0).ToString("0.00s"));
            Console.WriteLine("-------------------------------------------");
        }
Example #3
0
        private static void RunServer()
        {
            Data.Data.DataPath = "data/";

            Stopwatch sw = Stopwatch.StartNew();

            AppDomain.CurrentDomain.UnhandledException += UnhandledException;

            Console.WriteLine("----===== GameServer =====----\n\n"
                              + "Starting game server\n\n"
                              + "Loading data files.\n"
                              + "-------------------------------------------");

            TcpServer = new TcpServer("*", 11101, 1000);
            Connection.SendAllThread.Start();

            OpCodes.Init();

            #region global_components

            //services
            FeedbackService = new FeedbackService();
            AccountService = new AccountService();
            PlayerService = new PlayerService();
            MapService = new MapService();
            ChatService = new ChatService();
            VisibleService = new VisibleService();
            ControllerService = new ControllerService();
            CraftService = new CraftService();
            ItemService = new ItemService();
            AiService = new AiService();
            GeoService = new GeoService();
            StatsService = new StatsService();
            ObserverService = new ObserverService();
            AreaService = new AreaService();
            InformerService = new InformerService();
            TeleportService = new TeleportService();
            PartyService = new PartyService();
            SkillsLearnService = new SkillsLearnService();
            CraftLearnService = new CraftLearnService();
            GuildService = new GuildService();
            EmotionService = new EmotionService();
            RelationService = new RelationService();
            DuelService = new DuelService();
            StorageService = new StorageService();
            TradeService = new TradeService();
            MountService = new MountService();

            //engines
            ActionEngine = new ActionEngine.ActionEngine();
            AdminEngine = new AdminEngine.AdminEngine();
            SkillEngine = new SkillEngine.SkillEngine();
            QuestEngine = new QuestEngine.QuestEngine();

            #endregion

            GlobalLogic.ServerStart(GamePlay.Default.DBConString);

            TcpServer.BeginListening();

            try
            {
                ServiceApplication = ScsServiceBuilder.CreateService(new ScsTcpEndPoint(23232));
                ServiceApplication.AddService<IInformerService, InformerService>((InformerService) InformerService);
                ServiceApplication.Start();
                Log.Info("InformerService started at *:23232.");

                var webservices = new ServiceManager();
                webservices.Run();
            }
            catch (Exception ex)
            {
                Log.ErrorException("InformerService can not be started.", ex);
            }

            sw.Stop();
            Console.WriteLine("-------------------------------------------");
            Console.WriteLine("           Server start in {0}", (sw.ElapsedMilliseconds/1000.0).ToString("0.00s"));
            Console.WriteLine("-------------------------------------------");
        }
        private static void RunServer()
        {
            //Start ServerStartTime
            Stopwatch serverStartStopwatch = Stopwatch.StartNew();
            AppDomain.CurrentDomain.UnhandledException += UnhandledException;

            //CheckServerMode
            CheckServerMode();

            //ConsoleOutput-Infos
            PrintServerLicence();
            PrintServerInfo();

            //Initialize TcpServer
            TcpServer = new TcpServer("*", Configuration.Network.GetServerPort(), Configuration.Network.GetServerMaxCon());
            Connection.SendAllThread.Start();

            //Initialize Server OpCodes
            OpCodes.Init();
            Console.WriteLine("----------------------------------------------------------------------------\n"
                +"---===== OpCodes - Revision: " + OpCodes.Version + " EU initialized!");
            
            //Global Services
            #region global_components
            //Services
            FeedbackService = new FeedbackService();
            AccountService = new AccountService();
            PlayerService = new PlayerService();
            MapService = new MapService();
            ChatService = new ChatService();
            VisibleService = new VisibleService();
            ControllerService = new ControllerService();
            CraftService = new CraftService();
            ItemService = new ItemService();
            AiService = new AiService();
            GeoService = new GeoService();
            StatsService = new StatsService();
            ObserverService = new ObserverService();
            AreaService = new AreaService();
            TeleportService = new TeleportService();
            PartyService = new PartyService();
            SkillsLearnService = new SkillsLearnService();
            CraftLearnService = new CraftLearnService();
            GuildService = new GuildService();
            EmotionService = new EmotionService();
            RelationService = new RelationService();
            DuelService = new DuelService();
            StorageService = new StorageService();
            TradeService = new TradeService();
            MountService = new MountService();

            //Engines
            ActionEngine = new ActionEngine.ActionEngine();
            AdminEngine = new AdminEngine.AdminEngine();
            SkillEngine = new SkillEngine.SkillEngine();
            QuestEngine = new QuestEngine.QuestEngine();
            #endregion

            //Set SqlDatabase Connection
            GlobalLogic.ServerStart("SERVER=" + DAOManager.MySql_Host + ";DATABASE=" + DAOManager.MySql_Database + ";UID=" + DAOManager.MySql_User + ";PASSWORD="******";PORT=" + DAOManager.MySql_Port + ";charset=utf8");
            Console.ForegroundColor = ConsoleColor.Gray;

            //Start Tcp-Server Listening
            Console.WriteLine("----------------------------------------------------------------------------\n"
                + "---===== Loading GameServer Service.\n"
                + "----------------------------------------------------------------------------");
            TcpServer.BeginListening();

            //Stop ServerStartTime
            serverStartStopwatch.Stop();
            Console.WriteLine("----------------------------------------------------------------------------");
            Console.WriteLine("---===== GameServer start in {0}", (serverStartStopwatch.ElapsedMilliseconds / 1000.0).ToString("0.00s"));
            Console.WriteLine("----------------------------------------------------------------------------");
        }