public void Update(StartUserProjectileServerMessage m) { var newEntity = new ProjectileEntity(m.Id, m.OwnerId, GetOrPlaceholder(m.OwnerId), m.Start, m.Start.GetHeading(m.Finish), m.Finish, (int)m.Speed, m.Time.Ticks); Register(newEntity); }
public void Update(ParsedMessage message) { Entity newEntity = null; message.On <SpawnUserServerMessage>(m => newEntity = new UserEntity(m)); message.On <LoginServerMessage>(m => newEntity = new UserEntity(m)); message.On <SpawnNpcServerMessage>(m => newEntity = new NpcEntity(m.Id, m.OwnerId, GetOrPlaceholder(m.OwnerId))); message.On <SpawnProjectileServerMessage>(m => newEntity = new ProjectileEntity(m.Id, m.OwnerId, GetOrPlaceholder(m.OwnerId))); message.On <StartUserProjectileServerMessage>(m => newEntity = new ProjectileEntity(m.Id, m.OwnerId, GetOrPlaceholder(m.OwnerId))); if (newEntity != null) { _dictionary[newEntity.Id] = newEntity; OnEntityUpdated(newEntity); } }