public void When_Player_One_Scores_And_Player_Two_Has_One_Point_Less_Then_Game_Is_Over() { TennisGame game = new TennisGame(); game.Score(TennisPlayer.Two); game.Score(TennisPlayer.Two); // 30 game.Score(TennisPlayer.One); game.Score(TennisPlayer.One); game.Score(TennisPlayer.One); game.Score(TennisPlayer.One); // game Assert.IsTrue(game.IsOver); }
public void When_Both_Players_Have_Same_Score_And_Player_One_Scores_Then_Game_Is_Not_Over() { TennisGame game = new TennisGame(); game.Score(TennisPlayer.Two); game.Score(TennisPlayer.Two); game.Score(TennisPlayer.Two); // 40 game.Score(TennisPlayer.One); game.Score(TennisPlayer.One); game.Score(TennisPlayer.One); game.Score(TennisPlayer.One); // adv Assert.IsFalse(game.IsOver); }
public void When_Both_Players_Have_40_Score_And_Player_Two_Scores_Two_Times_Then_Game_Is_Not_Over() { TennisGame game = new TennisGame(); game.Score(TennisPlayer.One); game.Score(TennisPlayer.One); game.Score(TennisPlayer.One); //40 game.Score(TennisPlayer.Two); game.Score(TennisPlayer.Two); game.Score(TennisPlayer.Two); // 40 game.Score(TennisPlayer.Two); // adv game.Score(TennisPlayer.Two); // game Assert.IsTrue(game.IsOver); }
public void When_Player_One_Scores_Two_Times_And_Player_Two_Does_Not_Score_Then_Game_Is_Not_Over() { TennisGame game = new TennisGame(); game.Score(TennisPlayer.One); game.Score(TennisPlayer.One); Assert.IsFalse(game.IsOver); }
public void When_Both_Players_Have_No_Points_Then_Game_Is_Not_Over() { TennisGame game = new TennisGame(); Assert.IsFalse(game.IsOver); }
public void When_Player_Two_Has_Advantage_And_Player_One_Scores_Three_Times_Game_Is_Over() { TennisGame game = new TennisGame(); game.Score(TennisPlayer.Two); game.Score(TennisPlayer.Two); game.Score(TennisPlayer.Two); // 40 game.Score(TennisPlayer.Two); // adv game.Score(TennisPlayer.One); game.Score(TennisPlayer.One); game.Score(TennisPlayer.One); //40 game.Score(TennisPlayer.One); //deuce game.Score(TennisPlayer.One); //adv game.Score(TennisPlayer.One); //game Assert.IsTrue(game.IsOver); }
public void When_Player_Two_Has_Advantage_And_Player_One_Scores_One_Time_Game_Is_Not_Over() { TennisGame game = new TennisGame(); game.Score(TennisPlayer.Two); game.Score(TennisPlayer.Two); game.Score(TennisPlayer.Two); // 40 game.Score(TennisPlayer.Two); // adv game.Score(TennisPlayer.One); game.Score(TennisPlayer.One); game.Score(TennisPlayer.One); //40 game.Score(TennisPlayer.One); Assert.IsFalse(game.IsOver); }