Example #1
0
 protected override void LoadContent()
 {
     spriteBatch = new SpriteBatch(GraphicsDevice);
     Screen.LoadContent(Content);
     Fontone = Content.Load <SpriteFont>("Font");
     //adds in music to be playing in the backround
     song = Content.Load <Song>("Beat");
     MediaPlayer.Play(song);
     MediaPlayer.IsRepeating = false;
     MediaPlayer.Volume     -= .75f;
     loadVolume();
     MediaPlayer.MediaStateChanged += MediaPlayer_MediaStateChanged;
     AddLines();
 }
Example #2
0
 protected override void LoadContent()
 {
     spriteBatch = new SpriteBatch(GraphicsDevice);
     Screen.LoadContent(Content);
     Fontone = Content.Load <SpriteFont>("Font");
     //adds in music to be playing in the backround
     song = Content.Load <Song>("Beat");
     MediaPlayer.Play(song);
     MediaPlayer.IsRepeating = false;
     //checks to see if the save file has preffered volume for music yet if not sets base volume
     if (!File.Exists("C:\\TemptFate\\TemptFate\\Tempt Fate\\Files\\Save.txt"))
     {
         MediaPlayer.Volume -= .75f;
     }
     else
     {
         loadVolume();
     }
     MediaPlayer.MediaStateChanged += MediaPlayer_MediaStateChanged;
     addLines();
 }