/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); soldier = new soldiers(Content.Load <Texture2D>("GreenSlime"), Content.Load <Texture2D>("MagicMan"), Content.Load <SoundEffect>("Explosion")); effects = new Effects(Content.Load <Texture2D>("svart")); menu = new Menu(Content.Load <Texture2D>("svart"), Content.Load <SpriteFont>("basic"), Content.Load <SoundEffect>("Select")); // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); soldier = new soldiers(Content.Load <Texture2D>("Devilman"), Content.Load <Texture2D>("Swordsman"), Content.Load <SoundEffect>("Explosion")); effects = new Effects(Content.Load <Texture2D>("svart")); menu = new Menu(Content.Load <Texture2D>("Button"), Content.Load <SpriteFont>("basic"), Content.Load <SoundEffect>("Select")); road = new Road(Content.Load <Texture2D>("svart")); map = new Map(Content.Load <Texture2D>("Castle"), Content.Load <Texture2D>("Tavern"), Content.Load <Texture2D>("svart"), Content.Load <SpriteFont>("basic")); clouds = new Clouds(Content.Load <Texture2D>("Cloud")); // TODO: use this.Content to load your game content here }