Example #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            xwing       = Content.Load <Texture2D>("xwing (1)");
            spelare     = new Spelare(xwing);

            // TODO: use this.Content to load your game content here
        }
Example #2
0
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);
            spelaren    = Content.Load <Texture2D>("spelaren");
            enemy1      = Content.Load <Texture2D>("enemy1");
            enemy2      = Content.Load <Texture2D>("enemy2");
            enemy3      = Content.Load <Texture2D>("enemy3");

            spelare    = new Spelare(spelaren);
            enemyone   = new Enemyone(enemy1);
            enemytwo   = new Enemytwo(enemy2);
            enemythree = new Enemythree(enemy3);
        }