/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); p = new Player(Content.Load <Texture2D>("xwing"), Content.Load <Texture2D>("bullet4"), new Vector2(200, 650), new Rectangle(200, 650, 50, 50)); eL = new EnemyList(Content.Load <Texture2D>("xwingRotated")); eL.LoadContent(); // TODO: use this.Content to load your game content here }
private void Die() { speed = 0f; posision.X = 2000; Points.AddPoint(); EnemyList.DecreaseSpawnTime(); }