/// <summary> /// Core update routine. /// </summary> /// <param name="context">The context that holds information about the animation.</param> protected override void UpdateAnimationOverride(AnimationContext context) { context.EnsureDefaultTransforms(); FrameworkElement target = context.Target as FrameworkElement; double startX = this.Initialize(target, this.StartX); double endX = this.Initialize(target, this.EndX); context.MoveX(this.GetMoveArguments(startX, endX)); base.UpdateAnimationOverride(context); }