Example #1
0
    void OnGUI()
    {
        // client
        GUI.enabled = !client.Connected;
        if (GUI.Button(new Rect(0, 0, 120, 20), "Connect Client"))
        {
            client.Connect("localhost", 1337);
        }

        GUI.enabled = client.Connected;
        if (GUI.Button(new Rect(130, 0, 120, 20), "Disconnect Client"))
        {
            client.Disconnect();
        }

        // server
        GUI.enabled = !server.Active;
        if (GUI.Button(new Rect(0, 25, 120, 20), "Start Server"))
        {
            server.Start(1337);
        }

        GUI.enabled = server.Active;
        if (GUI.Button(new Rect(130, 25, 120, 20), "Stop Server"))
        {
            server.Stop();
        }

        GUI.enabled = true;
    }
Example #2
0
 public void StartServer()
 {
     server = new Telepathy.Server();
     server.Start(port);
     isServer = true;
     OnServerStarted?.Invoke();
 }
Example #3
0
    void OnGUI()
    {
        // server
        GUI.enabled = !server.Active;
        if (GUI.Button(new Rect(0, 25, 120, 20), "Start Server"))
        {
            if (!server.Active)
            {
                server.Start(1337);
            }
        }

        GUI.enabled = server.Active;
        if (GUI.Button(new Rect(130, 25, 120, 20), "Stop Server"))
        {
            if (server.Active)
            {
                server.Stop();

                //clear list
                Players.Clear();
            }
        }

        GUI.enabled = true;
    }
Example #4
0
 public void Start(int port)
 {
     _server.Start(port);
     _server.OnConnected    += OnClientConnected;
     _server.OnDisconnected += OnClientDisconnected;
     _server.OnData         += OnClientData;
 }
Example #5
0
    void OnGUI()
    {
        // client
        GUI.enabled = !client.Connected;
        if (GUI.Button(new Rect(0, 0, 120, 20), "Connect Client"))
        {
            client.Connect("localhost", 1337);
            GameObject.Instantiate(PlayerPrefab, Vector3.zero, Quaternion.identity);
        }

        GUI.enabled = client.Connected;
        if (GUI.Button(new Rect(130, 0, 120, 20), "Disconnect Client"))
        {
            client.Disconnect();
        }

        // server
        GUI.enabled = !server.Active;
        if (GUI.Button(new Rect(0, 25, 120, 20), "Start Server"))
        {
            server.Start(1337);
        }

        GUI.enabled = server.Active;
        if (GUI.Button(new Rect(130, 25, 120, 20), "Stop Server"))
        {
            server.Stop();
        }

        GUI.enabled = true;
    }
Example #6
0
    private void StartTelepathyServer(ushort port)
    {
        server = new Telepathy.Server();
        server.Start(port);
        started = true;

        Debug.Log($"Telepathy started at port {port}");
    }
    public void StartTCPServer(int port)
    {
        // had to set these to 0 or else the TCP connection would timeout after the default 5 seconds.  Investivate further.
        _server.SendTimeout    = 0;
        _server.ReceiveTimeout = 0;

        _server.Start(port);
    }
Example #8
0
    static void Main(string[] args)
    {
        server = new Telepathy.Server();
        server.Start(1337);

        Task.Run(() =>
        {
            while (server.Active)
            {
                Telepathy.Message msg;
                while (server.GetNextMessage(out msg))
                {
                    switch (msg.eventType)
                    {
                    case Telepathy.EventType.Connected:
                        // msg.connectionIdはクライアント接続時に+1される数値。1始まり
                        Console.WriteLine("Telepathy.EventType.Connected : msg.connectionId=" + msg.connectionId);
                        break;

                    case Telepathy.EventType.Data:
                        Console.WriteLine("Telepathy.EventType.Data : msg.connectionId=" + msg.connectionId + ", msg.data" + System.Text.Encoding.UTF8.GetString(msg.data));

                        // reply
                        Console.WriteLine("send massage from server...");
                        server.Send(msg.connectionId, System.Text.Encoding.UTF8.GetBytes("send message from server..."));
                        break;

                    case Telepathy.EventType.Disconnected:
                        Console.WriteLine("Telepathy.EventType.Disconnected : msg.connectionId=" + msg.connectionId);
                        break;
                    }
                }
            }
        });

        bool break_flag = false;

        while (break_flag == false)
        {
            ConsoleKey k = Console.ReadKey().Key;
            switch (k)
            {
            case ConsoleKey.L:
                break;

            case ConsoleKey.Escape:
                break_flag = true;
                break;
            }
        }

        server.Stop();
    }
        public void Run()
        {
            try
            {
                networkPlayersDictionary = new Dictionary <long, NetworkPlayer>();

                server = new Telepathy.Server();
                server.Start(1337);

                while (server.Active)
                {
                    // reply to each incoming message
                    Message msg;
                    while (server.GetNextMessage(out msg))
                    {
                        if (msg.eventType == EventType.Connected)
                        {
                            OnClientConnected(msg.connectionId);
                        }
                        else if (msg.eventType == EventType.Data)
                        {
                            server.Send(msg.connectionId, msg.data);
                            OnMessageReceived(new NetworkMessage(msg.data), msg.connectionId);
                        }
                        else if (msg.eventType == EventType.Disconnected)
                        {
                            OnClientDisconnected(msg.connectionId);
                        }
                    }

                    SendPlayerPositions();

                    System.Threading.Thread.Sleep(15);
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine($"Error: {ex.Message}");
            }
        }
Example #10
0
 public override void ServerStart() => server.Start(port);
Example #11
0
 public void StartServer(int port)
 {
     server.Start(port);
     OnServerStarted();
     Chat.FixedUpdate += FixedUpdate;
 }