void KillMonsterInList(WorldMapForMonsters m1) { foreach (WorldMapForMonsters m in worldMapMonsters) { if (m == m1) { m.alive = false; } } }
public void DetectCollision() { foreach (WorldMapForMonsters m in worldMapMonsters) { //Check if monster is alive before detecting collision if (m.alive && playerParty.partySprite.location == m.location) { //Create a reference to monster in combat with monsterInCombat = m; combatGUI.StartCombat(playerParty, monsterInCombat.member); inCombat = true; } } }
public void DetectCollision() { foreach (WorldMapForMonsters m in worldMapMonsters) { //Check if monster is alive before detecting collision if (m.alive && playerParty.partySprite.location == m.location) { //Create a reference to monster in combat with monsterInCombat = m; combatGUI.StartCombat(playerParty, monsterInCombat.member); inCombat = true; } } }
void KillMonsterInList(WorldMapForMonsters m1) { foreach (WorldMapForMonsters m in worldMapMonsters) { if (m == m1) { m.alive = false; } } }