public override void RespondToCollision(CollisionData collisionData) { this.IsDestroyed = true; }
public virtual void RespondToCollision(CollisionData collisionData) { this.body = new char[,] { {'F'} }; }
public virtual void RespondToCollision(CollisionData collisionData) { }
public override void RespondToCollision(CollisionData collisionData) { this.IsDestroyed = true; SystemSounds.Beep.Play(); }