private static Building GetLowestRes(Account acc, Village vill, List <Building> buildings) { //get distinct field types var distinct = buildings.Select(x => x.Type).Distinct().ToList(); long lowestRes = long.MaxValue; BuildingEnum toUpgrade = BuildingEnum.Cropland; var heroRes = vill.Settings.UseHeroRes ? HeroHelper.GetHeroResources(acc) : new long[] { 0, 0, 0, 0 }; var resSum = ResourcesHelper.SumArr(vill.Res.Stored.Resources.ToArray(), heroRes); foreach (var distinctType in distinct) { if (distinctType == BuildingEnum.Woodcutter && resSum[0] < lowestRes) { lowestRes = resSum[0]; toUpgrade = BuildingEnum.Woodcutter; } else if (distinctType == BuildingEnum.ClayPit && resSum[1] < lowestRes) { lowestRes = resSum[1]; toUpgrade = BuildingEnum.ClayPit; } else if (distinctType == BuildingEnum.IronMine && resSum[2] < lowestRes) { lowestRes = resSum[2]; toUpgrade = BuildingEnum.IronMine; } else if (distinctType == BuildingEnum.Cropland && resSum[3] < lowestRes) { lowestRes = resSum[3]; toUpgrade = BuildingEnum.Cropland; } } return(FindLowestLevelBuilding(buildings.Where(x => x.Type == toUpgrade).ToList())); }
/// <summary> /// Gets tasks that should be executed after loading a page /// </summary> /// <param name="acc">Account</param> /// <returns>List of tasks</returns> public static List <Action> GetPostLoadTasks(Account acc) { var html = acc.Wb.Html; var ran = new Random(); //Web browser not initialized if (!UpdateAccountObject.UpdateVillages(html, acc)) { return(new List <Action>()); } //Didnt check version yet if (acc.AccInfo.ServerSpeed == 0 || acc.AccInfo.MapSize == 0) { return(new List <Action>()); } var vill = acc.Villages.FirstOrDefault(x => x.Active); return(new List <Action>() { // 1: update info () => { if (acc.Wb.CurrentUrl.Contains("dorf1")) { TaskExecutor.UpdateDorf1Info(acc); } else if (acc.Wb.CurrentUrl.Contains("dorf2")) { TaskExecutor.UpdateDorf2Info(acc); } }, // 2: get culture point () => acc.AccInfo.CulturePoints = RightBarParser.GetCulturePoints(html, acc.AccInfo.ServerVersion), // 3: Village expansion: () => { var villExpansionReady = acc.Villages.FirstOrDefault(x => x.Expansion.ExpansionAvailable); if (acc.AccInfo.CulturePoints?.MaxVillages > acc.AccInfo.CulturePoints?.VillageCount && villExpansionReady != null) { villExpansionReady.Expansion.ExpansionAvailable = false; TaskExecutor.AddTaskIfNotExists(acc, new SendSettlers() { ExecuteAt = DateTime.Now, Vill = villExpansionReady }); } }, // 4: claim Beginner Quests: () => { if (acc.AccInfo.ServerVersion == Classificator.ServerVersionEnum.T4_5 && acc.Wb.Html.GetElementbyId("sidebarBoxQuestmaster")? .Descendants()?.FirstOrDefault(x => x.HasClass("newQuestSpeechBubble")) != null && acc.Wb.Html.GetElementbyId("mentorTaskList") == null && acc.Quests.ClaimBeginnerQuests) { TaskExecutor.AddTaskIfNotExists(acc, new ClaimBeginnerTask2021() { ExecuteAt = DateTime.Now }); return; } acc.Quests.Quests = RightBarParser.GetBeginnerQuests(html, acc.AccInfo.ServerVersion); var claimQuest = acc.Quests?.Quests?.FirstOrDefault(x => x.finished); if (claimQuest != null && acc.Quests.ClaimBeginnerQuests ) { TaskExecutor.AddTaskIfNotExists(acc, new ClaimBeginnerTask() { ExecuteAt = DateTime.Now, QuestToClaim = claimQuest, Vill = VillageHelper.VillageFromId(acc, acc.Quests.VillToClaim) }); } }, // 5: claim Daily Quest: () => { if (acc.AccInfo.ServerVersion == Classificator.ServerVersionEnum.T4_5 && RightBarParser.CheckDailyQuest(html) && acc.Quests.ClaimDailyQuests) { TaskExecutor.AddTaskIfNotExists(acc, new ClaimDailyTask() { ExecuteAt = DateTime.Now, Vill = VillageHelper.VillageFromId(acc, acc.Quests.VillToClaim) }); } }, // 6: Parse gold/silver () => { var goldSilver = RightBarParser.GetGoldAndSilver(html, acc.AccInfo.ServerVersion); acc.AccInfo.Gold = goldSilver[0]; acc.AccInfo.Silver = goldSilver[1]; }, // 7: plus acconunt () => acc.AccInfo.PlusAccount = RightBarParser.HasPlusAccount(html, acc.AccInfo.ServerVersion), // 8: Check msgs: () => { if (MsgParser.UnreadMessages(html, acc.AccInfo.ServerVersion) > 0 && !acc.Wb.CurrentUrl.Contains("messages.php") && acc.Settings.AutoReadIgms) { TaskExecutor.AddTaskIfNotExists(acc, new ReadMessage() { ExecuteAt = DateTime.Now.AddSeconds(ran.Next(10, 600)), // Read msg in next 10-600 seconds Priority = TaskPriority.Low }); } }, // 9: JS resources () => { // TODO: cast directly from object to ResourcesJsObject, no de/serialization! var resJson = DriverHelper.GetJsObj <string>(acc, "JSON.stringify(resources);"); var resJs = JsonConvert.DeserializeObject <ResourcesJsObject>(resJson); vill.Res.Capacity.GranaryCapacity = resJs.maxStorage.l4; vill.Res.Capacity.WarehouseCapacity = resJs.maxStorage.l1; vill.Res.Stored.Resources = resJs.storage.GetResources(); vill.Res.Stored.LastRefresh = DateTime.Now; vill.Res.Production = resJs.production.GetResources(); vill.Res.FreeCrop = resJs.production.l5; }, // 10: Check if there are unfinished tasks () => ResSpendingHelper.CheckUnfinishedTasks(acc, vill), // 11: Donate to ally bonus () => DonateToAlly(acc, vill), // 12: increase next village refresh time () => VillageHelper.SetNextRefresh(acc, vill), // 13: NPC: () => { float ratio = (float)vill.Res.Stored.Resources.Crop / vill.Res.Capacity.GranaryCapacity; if (0.99 <= ratio && 3 <= acc.AccInfo.Gold && vill.Market.Npc.Enabled && (vill.Market.Npc.NpcIfOverflow || !MarketHelper.NpcWillOverflow(vill))) { //npc crop! TaskExecutor.AddTaskIfNotExistInVillage(acc, vill, new NPC() { ExecuteAt = DateTime.MinValue, Vill = vill }); } }, // 14: TTwars plus and boost () => { if (acc.Settings.AutoActivateProductionBoost && CheckProductionBoost(acc)) { TaskExecutor.AddTask(acc, new TTWarsPlusAndBoost() { ExecuteAt = DateTime.Now.AddSeconds(1) }); } }, // 15: Insta upgrade: () => { if (vill.Build.InstaBuild && acc.AccInfo.Gold >= 2 && vill.Build.CurrentlyBuilding.Count >= (acc.AccInfo.PlusAccount ? 2 : 1) && vill.Build.CurrentlyBuilding.LastOrDefault().Duration >= DateTime.Now.AddMinutes(vill.Build.InstaBuildMinutes)) { TaskExecutor.AddTaskIfNotExistInVillage(acc, vill, new InstaUpgrade() { Vill = vill, ExecuteAt = DateTime.Now.AddHours(-1) }); } }, // 16: Adventure num () => acc.Hero.AdventureNum = HeroParser.GetAdventureNum(html, acc.AccInfo.ServerVersion), // 17: status of hero () => acc.Hero.Status = HeroParser.HeroStatus(html, acc.AccInfo.ServerVersion), // 18: health of hero () => acc.Hero.HeroInfo.Health = HeroParser.GetHeroHealth(html, acc.AccInfo.ServerVersion), // 19: Hero: () => { bool heroReady = (acc.Hero.HeroInfo.Health > acc.Hero.Settings.MinHealth && acc.Hero.Settings.AutoSendToAdventure && acc.Hero.Status == Hero.StatusEnum.Home && acc.Hero.NextHeroSend < DateTime.Now); var homeVill = HeroHelper.GetHeroHomeVillage(acc); // Update adventures if (homeVill == null) { TaskExecutor.AddTask(acc, new HeroUpdateInfo() { ExecuteAt = DateTime.Now }); } else if (heroReady && (homeVill.Build.Buildings.Any(x => x.Type == Classificator.BuildingEnum.RallyPoint && 0 < x.Level)) && (acc.Hero.AdventureNum != acc.Hero.Adventures.Count() || HeroHelper.AdventureInRange(acc))) { // Update adventures TaskExecutor.AddTaskIfNotExists(acc, new StartAdventure() { ExecuteAt = DateTime.Now.AddSeconds(10) }); } if (acc.Hero.AdventureNum == 0 && acc.Hero.Settings.BuyAdventures) //for UNL servers, buy adventures { TaskExecutor.AddTaskIfNotExists(acc, new TTWarsBuyAdventure() { ExecuteAt = DateTime.Now.AddSeconds(5) }); } if (acc.Hero.Status == Hero.StatusEnum.Dead && acc.Hero.Settings.AutoReviveHero) //if hero is dead, revive him { TaskExecutor.AddTaskIfNotExists(acc, new ReviveHero() { ExecuteAt = DateTime.Now.AddSeconds(5), Vill = AccountHelper.GetHeroReviveVillage(acc) }); } if (HeroParser.LeveledUp(html, acc.AccInfo.ServerVersion) && acc.Hero.Settings.AutoSetPoints) { TaskExecutor.AddTaskIfNotExists(acc, new HeroSetPoints() { ExecuteAt = DateTime.Now }); } }, // 20: build more storage () => AutoExpandStorage(acc, vill), // 21: Extend protection () => { if (acc.Settings.ExtendProtection && acc.Wb.Html.GetElementbyId("sidebarBoxInfobox").Descendants("button").Any(x => x.GetAttributeValue("value", "") == "Extend")) { // infoType_25 ? TaskExecutor.AddTaskIfNotExists(acc, new ExtendProtection() { ExecuteAt = DateTime.Now }); } } }); }
/// <summary> /// If there are enough resources, return TimeSpan(0) /// Otherwise calculate how long it will take to get enough resources and transit res from /// main village, if we have that enabled. Return the one that takes less time. /// DateTime for usage in nextExecution time /// </summary> /// <param name="acc">Account</param> /// <param name="vill">(target) Village</param> /// <param name="requiredRes">Resources required</param> /// <param name="task">Bot task that doesn't have enough resources</param> /// <param name="buildingTask">Potential building task</param> /// <returns>When next village update should occur</returns> private static DateTime?NewUnfinishedTask(Account acc, Village vill, Resources requiredRes, BotTask task, BuildingTask buildingTask = null) { var stillNeededRes = SubtractResources(requiredRes.ToArray(), vill.Res.Stored.Resources.ToArray(), true); // Whether we have enough resources. This should already be checked before calling this method! if (IsZeroResources(stillNeededRes)) { ResSpendingHelper.AddUnfinishedTask(vill, task, requiredRes); return(DateTime.Now); } acc.Logger.Warning($"Not enough resources for the task {task.GetName()}! Needed {requiredRes}. Bot will try finish the task later"); if (IsStorageTooLow(acc, vill, requiredRes)) { acc.Logger.Warning($"Storage is too low."); ResSpendingHelper.AddUnfinishedTask(vill, task, requiredRes); return(null); } // Try to use hero resources first if (vill.Settings.UseHeroRes && acc.AccInfo.ServerVersion == ServerVersionEnum.T4_5) // Only T4.5 has resources in hero inv { var heroRes = HeroHelper.GetHeroResources(acc); // If we have some hero resources, we should use those first if (!IsZeroResources(heroRes)) { var heroEquipTask = UseHeroResources(acc, vill, ref stillNeededRes, heroRes, buildingTask); // If we have enough hero res for our task, execute the task // right after hero equip finishes if (IsZeroResources(SubtractResources(stillNeededRes, heroRes, true))) { heroEquipTask.NextTask = task; return(null); } } } ResSpendingHelper.AddUnfinishedTask(vill, task, requiredRes); // When will we have enough resources from production DateTime enoughRes = TimeHelper.EnoughResToUpgrade(vill, stillNeededRes); var mainVill = AccountHelper.GetMainVillage(acc); if (mainVill == vill) { return(enoughRes); } DateTime resTransit = MarketHelper.TransitResourcesFromMain(acc, vill); if (resTransit < enoughRes) { enoughRes = resTransit; } if (enoughRes < DateTime.Now) { return(DateTime.Now); } return(enoughRes); }