Example #1
0
        public Map(int maxX, int maxY, int numUnits, int numBuildings)
        {
            int buildingX, buildingY;

            units     = new Unit[numUnits];
            buildings = new Building[numBuildings];
            for (int i = 0; i < numUnits; i++)
            {
                if (i <= 10)
                {
                    MeeleeUnit M = new MeeleeUnit(r.Next(0, maxX), r.Next(0, maxY), r.Next(10, 20) * 10, r.Next(10, 30), 1, 1, i % 2, "blue tank.png", "Tank");
                    Units[i] = M;
                }
                if (i > 10 && i <= 20)
                {
                    RangedUnit R = new RangedUnit(r.Next(0, maxX), r.Next(0, maxY), r.Next(10, 20) * 10, r.Next(10, 30), 1, 1, i % 2, "blue archer.png", "Archer");
                    Units[i] = R;
                }
                if (i == 21)
                {
                    WarlockUnit W = new WarlockUnit(r.Next(0, maxX), r.Next(0, maxY), r.Next(25, 35) * 10, r.Next(20, 40), 1, 1, 0, "blue warlock.png", "Warlock");
                    Units[i] = W;
                }
                if (i == 22)
                {
                    WarlockUnit W = new WarlockUnit(r.Next(0, maxX), r.Next(0, maxY), r.Next(25, 35) * 10, r.Next(20, 40), 1, 1, 1, "red warlock.png", "Warlock");
                    Units[i] = W;
                }
                if (i > 22 && i <= 27)
                {
                    MeeleeUnit MN = new MeeleeUnit(r.Next(0, maxX), r.Next(0, maxY), r.Next(10, 20) * 10, r.Next(10, 30), 1, 1, 2, "red tank.png", "Tank");
                    Units[i] = MN;
                }
                if (i > 27)
                {
                    RangedUnit RN = new RangedUnit(r.Next(0, maxX), r.Next(0, maxY), r.Next(10, 20) * 10, r.Next(10, 30), 1, 1, 2, "red archer.png", "Archer");
                    Units[i] = RN;
                }
            }

            for (int i = 0; i < numBuildings; i++)
            {
                if (i <= 5)
                {
                    buildingX = r.Next(0, maxX);
                    buildingY = r.Next(0, maxX);
                    FactoryBuilding fb = new FactoryBuilding(buildingX, r.Next(0, maxY), r.Next(5, 10) * 10, i % 2, "blue factory.png", r.Next(0, 1), r.Next(5, 10), buildingX + 1, buildingY + 1);
                    Buildings[i] = fb;
                }

                if (i > 5 && i <= 10)
                {
                    ResourceBuilding rb = new ResourceBuilding(r.Next(0, maxX), r.Next(0, maxY), r.Next(5, 10) * 10, i % 2, "blue building.png", "Iron", r.Next(5, 15), r.Next(100, 400));
                    Buildings[i] = rb;
                }
            }
        }
Example #2
0
        private void DisplayMap()
        {
            groupDisplay.Controls.Clear();
            foreach (Unit u in map.Units)
            {
                if (u.GetType() == typeof(MeeleeUnit))
                {
                    int start_x = 20;
                    int start_Y = 20;
                    start_x = groupDisplay.Location.X;
                    start_Y = groupDisplay.Location.Y;
                    MeeleeUnit m   = (MeeleeUnit)u;
                    Button     But = new Button();

                    But.Size     = new Size(SIZE, SIZE);
                    But.Location = new Point(start_x + (m.PosX * SIZE), start_Y + (m.PosY * SIZE));
                    But.Text     = m.symbol;
                    if (m.faction == 1)
                    {
                        But.ForeColor = Color.Red;
                    }
                    else if (m.faction == 0)
                    {
                        But.ForeColor = Color.Blue;
                    }
                    else
                    {
                        But.ForeColor = Color.Gray;
                    }
                    if (m.isDead())
                    {
                        m.symbol = "X";
                        But.Text = "X";
                    }
                    groupDisplay.Controls.Add(But);
                    But.Click += new EventHandler(Button_Click);
                }
            }
            foreach (Unit u in map.Units)
            {
                if (u.GetType() == typeof(RangedUnit))
                {
                    int start_x = 20;
                    int start_Y = 20;
                    start_x = groupDisplay.Location.X;
                    start_Y = groupDisplay.Location.Y;
                    RangedUnit m   = (RangedUnit)u;
                    Button     But = new Button();

                    But.Size     = new Size(SIZE, SIZE);
                    But.Location = new Point(start_x + (m.PosX * SIZE), start_Y + (m.PosY * SIZE));
                    But.Text     = m.symbol;

                    if (m.faction == 1)
                    {
                        But.ForeColor = Color.Red;
                    }
                    else if (m.faction == 0)
                    {
                        But.ForeColor = Color.Blue;
                    }
                    else
                    {
                        But.ForeColor = Color.Gray;
                    }
                    if (m.isDead())
                    {
                        m.symbol = "X";
                        But.Text = "X";
                    }
                    groupDisplay.Controls.Add(But);
                    But.Click += new EventHandler(Button_Click);
                }
            }

            foreach (Unit u in map.Units)
            {
                if (u.GetType() == typeof(WarlockUnit))
                {
                    int start_x = 20;
                    int start_Y = 20;
                    start_x = groupDisplay.Location.X;
                    start_Y = groupDisplay.Location.Y;
                    WarlockUnit w   = (WarlockUnit)u;
                    Button      But = new Button();

                    But.Size     = new Size(SIZE, SIZE);
                    But.Location = new Point(start_x + (w.PosX * SIZE), start_Y + (w.PosY * SIZE));
                    But.Text     = w.symbol;
                    if (w.faction == 1)
                    {
                        But.ForeColor = Color.Red;
                    }
                    else
                    {
                        But.ForeColor = Color.Blue;
                    }
                    if (w.isDead())
                    {
                        w.symbol = "X";
                        But.Text = "X";
                    }
                    groupDisplay.Controls.Add(But);
                    But.Click += new EventHandler(Button_Click);
                }
            }

            foreach (Building b in map.Buildings)
            {
                if (b.GetType() == typeof(FactoryBuilding))
                {
                    int start_x = 20;
                    int start_Y = 20;
                    start_x = groupDisplay.Location.X;
                    start_Y = groupDisplay.Location.Y;
                    FactoryBuilding m   = (FactoryBuilding)b;
                    Button          But = new Button();

                    But.Size     = new Size(SIZE, SIZE);
                    But.Location = new Point(start_x + (m.PosX * SIZE), start_Y + (m.PosY * SIZE));
                    But.Text     = m.symbol;

                    if (m.faction == 1)
                    {
                        But.ForeColor = Color.Red;
                    }
                    else
                    {
                        But.ForeColor = Color.Blue;
                    }
                    if (m.isDead())
                    {
                        m.symbol = "X";
                        But.Text = "X";
                    }
                    groupDisplay.Controls.Add(But);
                    But.Click += new EventHandler(Button_Click);
                }
            }

            foreach (Building b in map.Buildings)
            {
                if (b.GetType() == typeof(ResourceBuilding))
                {
                    int start_x = 20;
                    int start_Y = 20;
                    start_x = groupDisplay.Location.X;
                    start_Y = groupDisplay.Location.Y;
                    ResourceBuilding m   = (ResourceBuilding)b;
                    Button           But = new Button();

                    But.Size     = new Size(SIZE, SIZE);
                    But.Location = new Point(start_x + (m.PosX * SIZE), start_Y + (m.PosY * SIZE));
                    But.Text     = m.symbol;

                    if (m.faction == 1)
                    {
                        But.ForeColor = Color.Red;
                    }
                    else
                    {
                        But.ForeColor = Color.Blue;
                    }
                    if (m.isDead())
                    {
                        m.symbol = "X";
                        But.Text = "X";
                    }
                    groupDisplay.Controls.Add(But);
                    But.Click += new EventHandler(Button_Click);
                }
            }
        }
Example #3
0
        public void Button_Click(object sender, EventArgs args)
        {
            int x = (((Button)sender).Location.X - groupDisplay.Location.X) / SIZE;
            int Y = (((Button)sender).Location.Y - groupDisplay.Location.Y) / SIZE;

            foreach (Unit u in map.Units)
            {
                if (u.GetType() == typeof(RangedUnit))
                {
                    RangedUnit r = (RangedUnit)u;

                    if (r.PosX == x && r.PosY == Y)
                    {
                        rtbxOutput2.Text = "" + r.toString();
                    }
                }

                else if (u.GetType() == typeof(MeeleeUnit))
                {
                    MeeleeUnit m = (MeeleeUnit)u;

                    if (m.PosX == x && m.PosY == Y)
                    {
                        rtbxOutput2.Text = "" + m.toString();
                    }
                }

                else if (u.GetType() == typeof(WarlockUnit))
                {
                    WarlockUnit m = (WarlockUnit)u;

                    if (m.PosX == x && m.PosY == Y)
                    {
                        rtbxOutput2.Text = "" + m.toString();
                    }
                }
            }

            foreach (Building b in map.Buildings)
            {
                if (b.GetType() == typeof(FactoryBuilding))
                {
                    FactoryBuilding fb = (FactoryBuilding)b;

                    if (fb.PosX == x && fb.PosY == Y)
                    {
                        rtbxOutput2.Text = "" + fb.toString();
                    }
                }

                else if (b.GetType() == typeof(ResourceBuilding))
                {
                    ResourceBuilding rb = (ResourceBuilding)b;

                    if (rb.PosX == x && rb.PosY == Y)
                    {
                        rtbxOutput2.Text = "" + rb.toString();
                    }
                }
            }
        }
Example #4
0
        private void UpdateMap()
        {
            foreach (Unit u in map.Units)
            {
                if (u.GetType() == typeof(MeeleeUnit))
                {
                    MeeleeUnit m = (MeeleeUnit)u;
                    if (m.health > 1)
                    {
                        if (m.health < 25)
                        {
                            switch (r.Next(0, 4))
                            {
                            case 0: ((MeeleeUnit)u).NewPos(Direction.North); break;

                            case 1: ((MeeleeUnit)u).NewPos(Direction.East); break;

                            case 2: ((MeeleeUnit)u).NewPos(Direction.South); break;

                            case 3: ((MeeleeUnit)u).NewPos(Direction.West); break;
                            }
                        }
                        else if (m.health < 10)
                        {
                            int teamChange = r.Next(0, 2);
                            if (teamChange == 0)
                            {
                                if (m.faction == 1)
                                {
                                    m.faction = 0;
                                    m.health  = m.health + 5;
                                }
                                else
                                {
                                    m.faction = 1;
                                    m.health  = m.health + 5;
                                }
                            }
                        }
                        else
                        {
                            bool inCombat = false;
                            foreach (Unit e in map.Units)
                            {
                                if (u.withinRange(e))
                                {
                                    u.combat(e);
                                    inCombat = true;
                                }
                            }
                            if (!inCombat)
                            {
                                Unit c = u.distance(map.Units);
                                m.NewPos(m.Directionto(c));
                            }
                        }
                    }
                    else
                    {
                        m.symbol = "X";
                    }
                }
            }
            foreach (Unit u in map.Units)
            {
                if (u.GetType() == typeof(RangedUnit))
                {
                    RangedUnit m = (RangedUnit)u;
                    if (m.health > 1)
                    {
                        if (m.health < 25)
                        {
                            switch (r.Next(0, 4))
                            {
                            case 0: ((RangedUnit)u).NewPos(Direction.North); break;

                            case 1: ((RangedUnit)u).NewPos(Direction.East); break;

                            case 2: ((RangedUnit)u).NewPos(Direction.South); break;

                            case 3: ((RangedUnit)u).NewPos(Direction.West); break;
                            }
                        }
                        else if (m.health < 10)
                        {
                            int teamChange = r.Next(0, 2);
                            if (teamChange == 0)
                            {
                                if (m.faction == 1)
                                {
                                    m.faction = 0;
                                    m.health  = m.health + 5;
                                }
                                else
                                {
                                    m.faction = 1;
                                    m.health  = m.health + 5;
                                }
                            }
                        }
                        else
                        {
                            bool inCombat = false;
                            foreach (Unit e in map.Units)
                            {
                                if (u.withinRange(e))
                                {
                                    u.combat(e);
                                    inCombat = true;
                                }
                            }
                            if (!inCombat)
                            {
                                Unit c = u.distance(map.Units);
                                m.NewPos(m.Directionto(c));
                            }
                        }
                    }
                    else
                    {
                        m.symbol = "X";
                    }
                }
            }

            foreach (Unit u in map.Units)
            {
                if (u.GetType() == typeof(WarlockUnit))
                {
                    WarlockUnit w = (WarlockUnit)u;
                    if (w.health > 1)
                    {
                        if (w.health < 25)
                        {
                            switch (r.Next(0, 4))
                            {
                            case 0: ((WarlockUnit)u).NewPos(Direction.North); break;

                            case 1: ((WarlockUnit)u).NewPos(Direction.East); break;

                            case 2: ((WarlockUnit)u).NewPos(Direction.South); break;

                            case 3: ((WarlockUnit)u).NewPos(Direction.West); break;
                            }
                        }

                        else
                        {
                            bool inCombat = false;
                            foreach (Unit e in map.Units)
                            {
                                if (u.withinRange(e))
                                {
                                    u.combat(e);
                                    inCombat = true;
                                }
                            }
                            if (!inCombat)
                            {
                                Unit c = u.distance(map.Units);
                                w.NewPos(w.Directionto(c));
                            }
                        }
                    }
                    else
                    {
                        w.symbol = "X";
                    }
                }
            }

            foreach (Building b in map.Buildings)
            {
                if (b.GetType() == typeof(ResourceBuilding))
                {
                    ResourceBuilding rb = (ResourceBuilding)b;
                    rb.ResourceGenerate();
                }
            }

            foreach (Building b in map.Buildings)
            {
                if (b.GetType() == typeof(FactoryBuilding))
                {
                    FactoryBuilding fb = (FactoryBuilding)b;
                }
            }

            foreach (Unit u in map.Units)
            {
                if (u.GetType() == typeof(MeeleeUnit))
                {
                    MeeleeUnit mu = (MeeleeUnit)u;
                    if (mu.symbol == "X")
                    {
                        int             faction = mu.faction;
                        int             rand    = r.Next(0, 5);
                        FactoryBuilding fb      = (FactoryBuilding)map.Buildings[rand];
                        fb.Spawner(20, 20, faction);
                    }
                }
            }

            foreach (Unit u in map.Units)
            {
                if (u.GetType() == typeof(RangedUnit))
                {
                    RangedUnit mu = (RangedUnit)u;
                    if (mu.symbol == "X")
                    {
                        int             faction = mu.faction;
                        int             rand    = r.Next(0, 5);
                        FactoryBuilding fb      = (FactoryBuilding)map.Buildings[rand];
                        fb.Spawner(20, 20, faction);
                    }
                }
            }
        }