Example #1
0
 /// <summary>
 /// Set the UI based on the current state of the speech state machine
 /// </summary>
 /// <param name="state"></param>
 private void SpeechSetUIState(SpeechHelper.SpeechState state)
 {
     switch (state)
     {
         case SpeechHelper.SpeechState.Initializing:
             SpeechLabelText = "initializing...";
             SpeechButtonText = "done";
             SpeechButtonEnabled = false;
             SpeechCancelButtonText = "cancel";
             break;
         case SpeechHelper.SpeechState.Listening:
             SpeechLabelText = "listening...";
             SpeechButtonText = "done";
             SpeechButtonEnabled = true;
             SpeechCancelButtonText = "cancel";
             break;
         case SpeechHelper.SpeechState.Recognizing:
             SpeechLabelText = "recognizing...";
             SpeechButtonText = "try again";
             SpeechButtonEnabled = false;
             SpeechCancelButtonText = "cancel";
             break;
         case SpeechHelper.SpeechState.Finished:
             SpeechLabelText = "";
             SpeechButtonText = "try again";
             SpeechButtonEnabled = true;
             SpeechCancelButtonText = "ok";
             break;
     }
 }
Example #2
0
        private void SpeechPopup_SpeechStateCallback(SpeechHelper.SpeechState state, string message)
        {
            speechState = state;
            SpeechSetUIState(speechState);

            // store debug / timing info
            TimeSpan ts = DateTime.Now - speechStart;
            string stateString = SpeechHelper.SpeechStateString(state);
            speechDebugString += String.Format("New state: {0}; Time: {1}; Message: {2}\n", stateString, ts.TotalSeconds, message);
        }