Example #1
0
        private void SpawnCar(object sender, EventArgs e)
        {
            SimulatingObject o = new SimulatingObject(-50, 100, 0, 1, 50, 10, "Car");

            o.OnDestroy += OnObjectDestroy;
            objects.Add(o);
        }
Example #2
0
        private void SpawnEmergencyCar()
        {
            SimulatingObject o = new SimulatingObject(70, 0, 2, 1, 1, 1, "EmergencyCar");

            o.OnDestroy += OnObjectDestroy;
            objects.Add(o);
        }
Example #3
0
 private bool CheckCollision(SimulatingObject o1, SimulatingObject o2)
 {
     if (destroyedObjectsBuffer.Contains(o1) || destroyedObjectsBuffer.Contains(o2))
     {
         return(false);
     }
     if (o2.Top > o1.Top && o2.Top < o1.Top + o1.CollisionHeight && o2.Left > o1.Left &&
         o2.Left < o2.Left + o2.CollisionWidth ||
         o1.Top > o2.Top && o1.Top < o2.Top + o2.CollisionHeight && o1.Left > o2.Left &&
         o1.Left < o2.Left + o2.CollisionWidth)
     {
         destroyedObjectsBuffer.Add(o1);
         destroyedObjectsBuffer.Add(o2);
         return(true);
     }
     return(false);
 }
Example #4
0
 private void OnObjectDestroy(SimulatingObject o)
 {
     objects.Remove(o);
 }