public void PlayAnimation(Animation animation)
 {
     if(Animation == animation)
     {
         return;
     }
     this.animation = animation;
     this.frameIndex = 0;
     this.time = 0.0f;
 }
        public void LoadContent()
        {
            boss = content.Load<Texture2D>("IMGS/Tanji");
            support = content.Load<Texture2D>("IMGS/JDial");
            player = content.Load<Texture2D>("IMGS/NekuIdle");
            Attack = content.Load<Texture2D>("IMGS/NekuAtk");

            idleSupport = new Animation(support, 0.1f, true, 3);
            idleAnimation = new Animation(player, 0.1f, true, 6);
            idleBoss = new Animation(boss, 0.1f, true, 6);
            Side = new Animation(Attack, 0.1f, true, 14);

            int positionX = (Level.windowWidth / 2) - (player.Width / 4) -25;
            int positionY = (Level.windowHeight / 2) - (player.Height / 4) -25;
            playerPosition = new Vector2((float)positionX, (float)positionY);

            int SupposX = (Level.windowWidth / 2) - (player.Width / 4)-50;
            int SupposY = (Level.windowHeight / 2) - (player.Height / 4) -50;
            SuppPosition = new Vector2((float)SupposX, (float)SupposY);

            int BossX = (Level.windowWidth / 2) - (player.Width / 4) + 175;
            int BossY = (Level.windowHeight / 2) - (player.Height / 4) +125;
            BossPosition = new Vector2((float)BossX, (float)BossY);
        }