Example #1
0
        public void Shootchild(BulletManager.BulletType type, Vector2 position)
        {
            Bullet b = BulletManager.GetBullet(type);

            if (b != null)
            {
                Vector2 direction = new Vector2(0, 10);
                b.Shoot(position, direction);
            }
        }
Example #2
0
        public override Bullet Shoot(BulletManager.BulletType type, float speedPercentage = 1.0f)
        {
            Bullet b = BulletManager.GetBullet(type);

            if (b != null)
            {
                float bulletOffsetX = b.Width / 2;

                Vector2 direction = new Vector2((float)Math.Cos(turret.Rotation), (float)Math.Sin(turret.Rotation));

                b.Shoot(turret.position + direction * (turretLength + bulletOffsetX), direction * speedPercentage);
                CameraManager.SetTarget(b);
            }

            return(b);
        }
Example #3
0
        public override Bullet Shoot(BulletManager.BulletType type, float speedPercentage = 1.0f)
        {
            Bullet b = BulletManager.GetBullet(type);

            if (b != null)
            {
                float bulletOffsetX = b.Width / 2;

                Vector2 direction = new Vector2((float)Math.Cos(turret.Rotation), (float)Math.Sin(turret.Rotation));

                //AudioSource t = ((PlayScene)Game.CurrentScene).GetSource;
                //t.Play(AudioManager.GetAudio("shot"));
                //t.Volume = 0.5f;
                AudioManager.SetAudio("shot", speedPercentage);

                b.Shoot(turret.position + direction * (turretLength + bulletOffsetX), direction * speedPercentage);
                CameraManager.SetTarget(b);
            }

            return(b);
        }