Example #1
0
        //need tow ait for the GameManager to Start(), otherwise it causes problems with the player spawning
        private IEnumerator TimeOut(MatchInfo responseData)
        {
            float timeout = 5.0f; // 3 seconds you can change this to
                                  //to whatever you want
            float totalTime = 0;

            while (totalTime < timeout)
            {
                totalTime += Time.deltaTime;
                yield return(null);
            }

            //NetManager.matchMaker.DropConnection(responseData.networkId, responseData.nodeId, 0, NetManager.OnDropConnection);
            //NetManager.StopHost();

            ApplicationData.ServerTimeout = true;
            MatchInfo matchInfo = NetManager.matchInfo;

            NetManager.matchMaker.DropConnection(matchInfo.networkId, matchInfo.nodeId, 0, NetManager.OnDropConnection);
            NetManager.StopHost();
            NetworkManager.Shutdown();

            SceneManager.LoadScene(0);



            FindMatchButton.enabled  = true;
            StartMatchButton.enabled = true;
        }
Example #2
0
        /// <summary>
        /// When the server is shut down
        /// </summary>
        /// <param name="connection"></param>
        public override void OnClientDisconnect(NetworkConnection connection)
        {
            ApplicationData.ServerClosed = true;
            NetworkGameManager NetManager = NetworkGameManager.GetInstance();
            MatchInfo          matchInfo  = NetManager.matchInfo;

            NetManager.matchMaker.DropConnection(matchInfo.networkId, matchInfo.nodeId, 0, NetManager.OnDropConnection);
            NetManager.StopHost();

            NetworkGameManager.Shutdown();

            SceneManager.LoadScene(0);
            base.OnClientDisconnect(connection);
        }
Example #3
0
        /// <summary>
        /// Quits the application.
        /// </summary>
        public void Quit()
        {
            ApplicationData.ServerClosed = false;
            NetworkGameManager NetManager = NetworkGameManager.GetInstance();
            MatchInfo          matchInfo  = NetManager.matchInfo;

            NetManager.matchMaker.DropConnection(matchInfo.networkId, matchInfo.nodeId, 0, NetManager.OnDropConnection);
            NetManager.StopHost();

            NetworkGameManager.Shutdown();

            SceneManager.LoadScene(0);
            //SceneManager.LoadScene(0);
        }