public List <AppleView> AddAppleViews(Panel p_Map) { List <AppleView> listViewApple = new List <AppleView>(); for (int i = 0; i < gameModel.listApple.Count; i++) { AppleView viewApple = new AppleView(p_Map); viewApple.Model = gameModel.listApple[i]; viewApple.Model.MapSize = new Point(p_Map.Width, p_Map.Height); viewApple.Subscribe(); listViewApple.Add(viewApple); } return(listViewApple); }
public Apple() { appleView = new AppleView(new Point(X, Y), Properties.Resources.Apple); ownHeight = GameModel.appleImage.Height; ownWidth = GameModel.appleImage.Width; }