public void UpdateTransform(SelfTargetHitEffectHUDData data) { this.rootRectTransform.localPosition = (Vector3)data.BoundsPosCanvas; this.rootRectTransform.localRotation = Quaternion.LookRotation(Vector3.forward, data.UpwardsNrm); this.UpdateSlope(data); this.UpdateSize(); }
public void Init(Entity entity, SelfTargetHitEffectHUDData data) { this.InitTransform(data); this.InitMaterial(); this.UpdateTransform(data); this.UpdateSpriteFrame(); this.entity = entity; this.entityBehaviour.BuildEntity(entity); base.gameObject.SetActive(true); }
private void InitTransform(SelfTargetHitEffectHUDData data) { this.initialData = data; Vector2 cnvSize = data.CnvSize; float num = Mathf.Min(cnvSize.x, cnvSize.y); this.width = Mathf.Clamp(num * this.relativeSizeCoeff.x, this.minSize.x, this.maxSize.x); this.lengthInterpolator = 1f; this.requiredLength = Mathf.Clamp(num * this.relativeSizeCoeff.y, this.minSize.y, Mathf.Min(this.maxSize.y, Mathf.Max(data.Length * this.lengthPercent, this.minSize.y))); this.length = 0f; }
private void UpdateSlope(SelfTargetHitEffectHUDData data) { float num = this.width * 0.5f; float axisAngle = this.GetAxisAngle(data.UpwardsNrm, Vector2.right); float num3 = this.GetAxisAngle(data.UpwardsNrm, Vector2.up); float f = num / Mathf.Tan(0.01745329f * ((Mathf.Abs((float)(Mathf.Abs((float)(data.BoundsPosition.x - 0.5f)) - 0.5f)) > 0.001f) ? axisAngle : num3)); if (!float.IsInfinity(f) && !float.IsNaN(f)) { this.slopeAddition = f; } }