public GameRoom(string id, IPEndPoint localEP, IRoomOwner owner, IEngine engine = null) : base(id, localEP, owner) { Room_Type = RoomType.rtGameRoom; Reciever = new ReceiverUdpClientBased(localEP); base.RegisterDependcy(Reciever); Sender = new SenderUdpClientBased(Reciever); IEngine _Engine; if (engine != null) { _Engine = engine; } else { _Engine = (new ServerEngineFabric()).CreateEngine(SrvEngineType.srvGameEngine); } base.RegisterDependcy(_Engine); MessageQueue = (new MessageQueueFabric()).CreateMessageQueue(MsgQueueType.mqByTimerProcc); base.RegisterDependcy(MessageQueue); //OnRoomNetProcessorStarted += this.Engine.OnNetProcStarted_EventHandler; }
public ManagingRoom(string id, IPEndPoint localEP, IRoomOwner owner, IEngine engine = null) : base(id, localEP, owner) { Room_Type = RoomType.rtMngRoom; IReciever _Reciever = new ReceiverUdpClientBased(localEP); base.RegisterDependcy(_Reciever); Sender = new SenderUdpClientBased(Reciever); IEngine _Engine; if (engine != null) { _Engine = engine; } else { _Engine = (new ServerEngineFabric()).CreateEngine(SrvEngineType.srvManageEngine); } base.RegisterDependcy(_Engine); IMessageQueue _MessageQueue = (new MessageQueueFabric()).CreateMessageQueue(MsgQueueType.mqOneByOneProcc); base.RegisterDependcy(_MessageQueue); }