protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); Cls3DAxis.Draw(GraphicsDevice, camera.viewMatrix); terrain.Draw(GraphicsDevice, camera); tank.Draw(camera, GraphicsDevice); tankAI.Draw(camera, GraphicsDevice); projManager.Draw(camera, GraphicsDevice); base.Draw(gameTime); }
public void Draw(SpriteBatch spriteBatch, GameTime gameTime) { //Draw the player and any game menu _player.Draw(spriteBatch, gameTime); }