Example #1
0
        // Method to fire a bullet
        protected void fireBullet()
        {
            Bullet bullet = new Bullet();

            // Why load content explicitly???
            bullet.LoadContent();

            // Set bullet position where it should be fired
            bullet.pos = pos + look * centre.Y;

            // Set direction at which bullet should be fired
            bullet.look = look;

            Game1.Instance.children.Add(bullet);
        }
        // Method to fire a bullet
        private void fireBullet()
        {
            Bullet bullet = new Bullet();

            // Why load content explicitly???
            bullet.LoadContent();

            // Set bullet position where it should be fired
            bullet.pos = pos + look * (sprite.Height / 2);

            // Set direction at which bullet should be fired
            bullet.look = look;

            Game1.Instance.children.Add(bullet);
        }
Example #3
0
 // Method to Move tank
 public void Move(ConsoleKeyInfo[] array)
 {
     // Reads each key in array
     for (int i = 0; i < array.Length; i++)
     {
         if (this.owner.PlayerID == 1)
         {
             // Determines movement and direction of tank
             switch (array[i].Key)
             {
                 // Move tank 1 up
                 case ConsoleKey.W:
                     this.vertical -= this.gc.TankSpeed;
                     break;
                 // Move tank 1 right
                 case ConsoleKey.D:
                     this.horizontal += this.gc.TankSpeed;
                     break;
                 // Move tank 1 down
                 case ConsoleKey.S:
                     this.vertical += this.gc.TankSpeed;
                     break;
                 // Move tank 1 left
                 case ConsoleKey.A:
                     this.horizontal -= this.gc.TankSpeed;
                     break;
                 // Fire bullet
                 case ConsoleKey.F:
                     if (this.canFire)
                     {
                         this.bullet = new Bullet(this.vertical + this.gc.BulletWidth, this.horizontal + this.gc.BulletHeight, this.direction);
                     }
                     break;
             }
         }
         else
         {
             switch (array[i].Key)
             {
                 // Move tank 2 up
                 case ConsoleKey.UpArrow:
                     this.vertical -= this.gc.TankSpeed;
                     break;
                 // Move tank 2 right
                 case ConsoleKey.RightArrow:
                     this.horizontal += this.gc.TankSpeed;
                     break;
                 // Move tank 2 down
                 case ConsoleKey.DownArrow:
                     this.vertical += this.gc.TankSpeed;
                     break;
                 // Move tank 2 left
                 case ConsoleKey.LeftArrow:
                     this.horizontal -= this.gc.TankSpeed;
                     break;
                 // Fire bullet
                 case ConsoleKey.OemPeriod:
                     if (this.canFire)
                     {
                         this.bullet = new Bullet(this.horizontal + this.gc.BulletWidth, this.vertical + this.gc.BulletHeight, this.direction);
                     }
                     break;
             }
         }
     }
 }