Example #1
0
        public LCState ChangeState(LightCurvesState newState)
        {
            if (newState == LightCurvesState.SelectMeasuringStars)
            {
                m_CurrentState       = LightCurvesState.SelectMeasuringStars;
                m_CurrentStateObject = new LCStateSelectMeasuringStars(this);
            }
            else if (newState == LightCurvesState.ReadyToRun)
            {
                m_CurrentState       = LightCurvesState.ReadyToRun;
                m_CurrentStateObject = new LCStateReadyToRun(this);
            }
            else if (newState == LightCurvesState.Running)
            {
                m_CurrentState       = LightCurvesState.Running;
                m_CurrentStateObject = new LCStateRunning(this);
            }
            else if (newState == LightCurvesState.SelectingFrameTimes)
            {
                // HACK: Don't change the m_CurrentStateObject
                m_CurrentState = LightCurvesState.SelectingFrameTimes;
            }
            else if (newState == LightCurvesState.Viewing)
            {
                m_CurrentState       = LightCurvesState.Viewing;
                m_CurrentStateObject = new LCStateViewingLightCurve(this);
            }

            m_CurrentStateObject.Initialize();
            return(m_CurrentStateObject);
        }
Example #2
0
        public LCStateMachine(ReduceLightCurveOperation videoOperation, IVideoController videoController)
        {
            m_VideoController = videoController;
            VideoOperation    = videoOperation;

            m_CurrentStateObject = new LCStateSelectMeasuringStars(this);
            m_CurrentState       = LightCurvesState.SelectMeasuringStars;
            m_CurrentStateObject.Initialize();
        }
Example #3
0
        public LCStateMachine(ReduceLightCurveOperation videoOperation, IVideoController videoController)
        {
            m_VideoController = videoController;
            VideoOperation = videoOperation;

            m_CurrentStateObject = new LCStateSelectMeasuringStars(this);
            m_CurrentState = LightCurvesState.SelectMeasuringStars;
            m_CurrentStateObject.Initialize();
        }