Example #1
0
        private void Awake()
        {
            var mainStatus = Unit_Status_Information.GetMainStatusFieldsName();

            MainStatus = new UI_Menu_Inventory_Right_PlayerInfo_MainStatus_Child[mainStatus.Length];
            var spacing = new float[] { SPACING, SPACING, SPACING };
            var index   = 0;

            var startPos = new Vector2((RectTransform.sizeDelta.x * -0.5f) + (WIDTH * 0.5f),
                                       (RectTransform.sizeDelta.y * 0.5f) - (HEIGHT * 0.5f));
            var childSize = new Vector2(WIDTH, HEIGHT);

            foreach (var m in mainStatus)
            {
                var mainStatusGO = new GameObject(m);
                var mainStatusRT = mainStatusGO.AddComponent <RectTransform>();
                mainStatusRT.SetParent(RectTransform);
                mainStatusRT.sizeDelta     = childSize;
                mainStatusRT.localPosition = startPos;
                MainStatus[index]          = mainStatusGO.AddComponent <UI_Menu_Inventory_Right_PlayerInfo_MainStatus_Child>();

                if (index < spacing.Length)
                {
                    startPos -= new Vector2(0, spacing[index]);
                }
                startPos -= new Vector2(0, HEIGHT);
                index++;
            }

            // ===============================================================================================
            // Register OnEquipped and OnUnequipped callback to event
            // ===============================================================================================
            GameManager.Player.Equipment.OnEquippedEvent.AddListener(OnEquipped);
            GameManager.Player.Equipment.OnUnequippedEvent.AddListener(OnUnequipped);
        }
Example #2
0
        public Unit_Status_HP(Unit_Status_Information information,
                              EventManager <Unit_Status_DamageData> onDamageReceivedListener)
        {
            this.information = information;
            CurrentHealth    = this.information.HP;

            onDamageReceivedListener.AddListener(Damage);
        }
Example #3
0
        public void Initialize(Unit_Status_Information mainStatus)
        {
            if (this.mainStatus != null)
            {
                Debug.Log("This component was already initialized", Debug.LogType.Warning);
                return;
            }

            this.mainStatus = mainStatus;
        }
Example #4
0
        public Unit_Status_ST(Unit_Status_Information information)
        {
            this.information = information;

            OnStaminaReducedBecauseAttackingEvent = new EventManager <int>();
            OnStaminaReducedBecauseParryingEvent  = new EventManager <int>();
            OnStaminaReducedToZeroEvent           = new EventManager();
            OnStaminaBeginRegeneratingEvent       = new EventManager();
            OnStaminaRegeneratingEvent            = new EventManager <int>();
            OnStaminaFullyRegeneratedEvent        = new EventManager();
            OnStaminaHealedEvent = new EventManager <int>();

            waitTimeInSeconds = new WaitForSeconds(waitingTimeBeforeStaminaStartToRegenerateInSeconds);

            CurrentStamina = MaxStamina;
        }
Example #5
0
        private void Awake()
        {
            var status     = Unit_Status_Information.GetMainStatusFieldsName();
            var spacing    = UI_Menu_Inventory_Right_PlayerInfo_MainStatus.SPACING;
            var spacingBIG = UI_Menu_Inventory_Right_PlayerInfo_MainStatus.SPACING_BIG;
            var height     = UI_Menu_Inventory_Right_PlayerInfo_MainStatus.HEIGHT;

            var totalSpacing = (spacing * 3) + spacingBIG;
            var totalHeight  = height * status.Length;
            var ySize        = totalSpacing + totalHeight;

            var statusGO = new GameObject(nameof(UI_Menu_Inventory_Right_PlayerInfo_MainStatus));
            var statusRT = statusGO.AddComponent <RectTransform>();

            statusRT.SetParent(RectTransform);
            statusRT.sizeDelta     = new Vector2(RectTransform.sizeDelta.x, ySize);
            statusRT.localPosition = Vector3.zero;
            Status = statusGO.AddComponent <UI_Menu_Inventory_Right_PlayerInfo_MainStatus>();
        }