// Use this for initialization
        void Start()
        {
            resurrectionTombstone = GetComponent <ResurrectionTombstone>();
            StartCoroutine(Repeater());

            enabled = false;
        }
Example #2
0
        public static void Active(ResurrectionTombstone tombstone)
        {
            for (int i = 0; i < tombstones.Count; i++)
            {
                if (tombstones[i] == tombstone)
                {
                    tombstones[i].SetActive();
                }
                else
                {
                    tombstones[i].SetDeactive();
                }
            }

            currentActiveTombstone = tombstone;
            activeTombstone.SetActive(false);
        }
Example #3
0
        private void AppearingBlackScreen()
        {
            if (blackScreen == null)
            {
                return;
            }

            blackScreen.color = Color.Lerp(blackScreen.color, Color.black, 2 * Time.deltaTime);

            if (Mathf.Abs(blackScreen.color.a - 1.0f) <= 0.0001f)
            {
                Destroy(img.gameObject);
                Destroy(txt.gameObject);
                ResurrectionTombstone.ResurrectPlayer();
                waitingTime = Time.time + 1.5f;

                phase = DeathPhase.VanishingBlackScreen;
            }
        }