public GamePoligon(string fileName) { StreamReader f = new StreamReader(fileName); String strpat = @"[\s]"; Regex re = new Regex(strpat); String[] element = re.Split(f.ReadToEnd()); f.Close(); bear = new Bear(element[0], element[1], Convert.ToInt32(element[2]), Convert.ToInt32(element[3]), Convert.ToInt32(element[4]), Convert.ToInt32(element[5]), Convert.ToInt32(element[6]), Convert.ToInt32(element[7]), Convert.ToInt32(element[8])); SetTypeBear(element[1]); SetNameBear(element[0]); InitializeComponent(); progressBarHealth.Value = Convert.ToInt32(element[3]); progressBarHygiene.Value = Convert.ToInt32(element[4]); progressBarSleeping.Value = Convert.ToInt32(element[5]); progressBarSatiety.Value = Convert.ToInt32(element[6]); progressBarMood.Value = Convert.ToInt32(element[7]); progressBarNuturalNeed.Value = Convert.ToInt32(element[8]); labelMood.Text = progressBarMood.Value.ToString() + "%"; labelHealth.Text = progressBarHealth.Value.ToString() + "%"; labelSatiety.Text = progressBarSatiety.Value.ToString() + "%"; labelNutural_Need.Text = progressBarNuturalNeed.Value.ToString() + "%"; labelSleeping.Text = progressBarSleeping.Value.ToString() + "%"; labelHygiene.Text = progressBarHygiene.Value.ToString() + "%"; timer.Interval = 10000; timer.Enabled = true; timer.Tick += timerHealth_Tick; label1.Text = $"Количество листиков: {Convert.ToString(bear.Money)}"; }
public GamePoligon() { bear = new Bear("", "", 100, 100, 100, 100, 100, 100, 100); InitializeComponent(); timer.Interval = 10000; timer.Enabled = true; timer.Tick += timerHealth_Tick; label1.Text = $"Количество листиков: {Convert.ToString(bear.Money)}"; }
private void button1_Click(object sender, EventArgs e) { Bear bear = new Bear(textBoxNameTam.Text); }