public Treasure(int sbv, Wealth w, string e, string d) { sellback_value = sbv; max_wealth = w; effect = e; description = d; }
public static Wealth operator+(Wealth w, int val) { Wealth newWealth = new Wealth { WealthValue = w.WealthValue + val }; return(newWealth); }
private static void getAllPossibleMove(Spaces s, int landDist, int seaDist, ref SpaceMouvement[] sm, Wealth w) { int index = s.ID; sm[index].Visited = true; sm[index].Distance = landDist + seaDist; if (landDist + seaDist == Math.Max(w.LandMouvement(), w.SeaMouvement())) { return; } int newSea; int newLand; foreach (Spaces connection in s.Connections) { newSea = seaDist; newLand = landDist; if (s.Type == Spaces.TYPE_SEA || connection.Type == Spaces.TYPE_SEA || s.Type == Spaces.TYPE_ISLAND || connection.Type == Spaces.TYPE_ISLAND) { if (w.SeaMouvement() == seaDist) { continue; } newSea++; } else { if (w.LandMouvement() == landDist) { continue; } newLand++; } if (sm[connection.ID].Visited == false || (sm[connection.ID].Visited == true && sm[connection.ID].Distance > (newLand + newSea))) { getAllPossibleMove(connection, newLand, newSea, ref sm, w); } } }