Example #1
0
        public static void Write(Nettention.Proud.Message msg, ScoreBoardArray data)
        {
            if (data == null)
            {
                return;
            }

            msg.Write(data.Count);

            for (int i = 0; i < data.Count; i++)
            {
                GameScoreBoard temp = data[i];

                msg.Write(temp.ShipUID);
                msg.Write(temp.PlayerUID);
                msg.Write(temp.NickName);
                msg.Write(temp.Life);
                msg.Write(temp.PlayMoney);
                msg.Write(temp.CardBag.C_Card);
                msg.Write(temp.CardBag.G_Card);
                msg.Write(temp.CardBag.P_Card);
                msg.Write(temp.Win);
                msg.Write(temp.Lose);
                msg.Write(temp.Draw);
                msg.Write(temp.Reason);
                msg.Write(temp.Reward);
                msg.Write(temp.Ranking);
            }
        }
Example #2
0
        public static void Read(Nettention.Proud.Message msg, out ScoreBoardArray data)
        {
            int count = 0;

            msg.Read(out count);

            if (count > 0)
            {
                GameScoreBoard[] worldData = new GameScoreBoard[count];

                for (int i = 0; i < count; i++)
                {
                    GameScoreBoard temp = new GameScoreBoard();

                    msg.Read(out temp.ShipUID);
                    msg.Read(out temp.PlayerUID);
                    msg.Read(out temp.NickName);
                    msg.Read(out temp.Life);
                    msg.Read(out temp.PlayMoney);
                    msg.Read(out temp.CardBag.C_Card);
                    msg.Read(out temp.CardBag.G_Card);
                    msg.Read(out temp.CardBag.P_Card);
                    msg.Read(out temp.Win);
                    msg.Read(out temp.Lose);
                    msg.Read(out temp.Draw);
                    msg.Read(out temp.Reason);
                    msg.Read(out temp.Reward);
                    msg.Read(out temp.Ranking);

                    worldData[i] = temp;
                }

                data = new ScoreBoardArray(worldData);
            }
            else
            {
                data = new ScoreBoardArray();
            }
        }