public void SetLevelPack(LevelPack pack) { this.pack = pack; }
/// <summary> /// Constructor for the Game. /// </summary> public TetrisGameRunner() : base() { graphics = new GraphicsDeviceManager(this); IsMouseVisible = true; Content.RootDirectory = "Content"; handler = new InputHandler(); original = null; Myself = Process.GetCurrentProcess(); light = new BlendState(); light.ColorBlendFunction = BlendFunction.Add; light.ColorSourceBlend = Blend.DestinationColor; light.ColorDestinationBlend = Blend.One; editor = new WorldEditor(); classic = new MainMenuButton("Play Classic"); story = new MainMenuButton("Beta Story Mode"); story.ModifyY(51 * 4); options = new MainMenuButton("Options"); options.ModifyY(51*2); maker = new MainMenuButton("Make Levels"); maker.ModifyY(51*3); anyLevel = new MainMenuButton("Play Any Level"); anyLevel.ModifyY(51); exit = new MainMenuButton("Exit"); exit.ModifyY(51 * 5); package = new LevelPack(); package.AddLevel("Volcano"); package.AddLevel("Chef"); package.AddLevel("RaiseDaRoof"); package.AddLevel("School"); package.AddLevel("Vault"); package.AddLevel("TheMugging"); package.AddLevel("CabinetDiver"); package.AddLevel("Programmer"); package.UnlockUpTo(1); cache = new MainMenuButton("Cache Off"); pieceMode = new MainMenuButton("Piece Mode A"); pieceMode.ModifyY(51); back = new MainMenuButton("Back To Menu"); back.ModifyY(51 * 2); Save = new MainMenuButton("Save"); Load = new MainMenuButton("Load"); Load.ModifyY(51); graphics.PreferredBackBufferHeight = VirtualHeight; graphics.PreferredBackBufferWidth = VirtualWidth; classicLink = new TajLevelLinker(); classicLink.OnStart("ClassicTetris 0 %Score \"Score:`0\" SetText"); classicLink.SetRowCleared("\"Score:`\" $Score 1 + string + SetText $Score 1 + %Score del"); /* TajParser p = new TajParser(); p.Parse("\"Hello`World`\" 10 string +"); p.Parse("10 20 + 10 * %Hello"); p.Parse("$Hello $Hello + %Corn"); p.Parse("$Corn $Corn * $Corn + %g"); p.Parse("\"Hello`world`I`am`a`computer.`\" %Computer"); SaveFileSystem.SaveObjectToFile(p, "Heh.taj"); p = SaveFileSystem.LoadObjectFromFile<TajParser>("Heh.taj", new GameLoader()); Console.Beep(); */ }