Example #1
0
 protected virtual void clear_graphic_objects()
 {
     LevelUp_Spark = null;
     Level_Window  = null;
 }
Example #2
0
        protected void update_level_up()
        {
            bool cont = false;

            while (!cont)
            {
                cont = true;
                switch (Level_Up_Action)
                {
                case 0:
                    update_level_up_action_0();
                    break;

                case 1:
                    update_level_up_action_1();
                    break;

                case 2:
                    update_level_up_action_2();
                    break;

                case 3:
                    update_level_up_action_3();
                    break;

                case 4:
                    switch (Level_Up_Timer)
                    {
                    case 31:
                        Level_Up_Action++;
                        Level_Up_Timer       = 0;
                        Level_Window.execute = true;
                        break;

                    default:
                        Level_Up_Timer++;
                        break;
                    }
                    break;

                case 5:
                    if (Level_Window.is_ready())
                    {
                        Level_Window.finish();
                        Level_Up_Action++;
                        Level_Up_Timer = 0;
                    }
                    break;

                case 6:
                    switch (Level_Up_Timer)
                    {
                    case 58:
                        Level_Up_Action++;
                        Level_Up_Timer = 0;
                        break;

                    default:
                        Level_Up_Timer++;
                        break;
                    }
                    break;

                case 7:
                    update_level_up_action_7();
                    break;

                case 8:
                    Leveling_Up     = false;
                    Level_Up_Action = 0;
                    Level_Up_Timer  = 0;
                    Level_Up_Battler_Ids.RemoveAt(0);
                    if (Level_Window != null)
                    {
                        Level_Window = null;
                    }
                    break;
                }
            }
        }
Example #3
0
 protected void create_levelup_window()
 {
     Level_Window = new Window_LevelUp(level_up_content(), Global.game_map.units[Level_Up_Battler_Ids[0]].actor.id);
 }