private void UpdateScene(GameTime gameTime, KeyboardState keyState, GamePadState controllerState) { if (Paused) { FrameAdvanced = true; } if (!Global.scene.skip_frame()) { if (Paused) { Global.update_input(Game, gameTime, Game.IsActive, keyState, controllerState); } #if !MONOGAME && DEBUG Global.update_text_input(); #endif Global.update_scene(keyState); } }